Ace of Shame

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134 appearances 1 recordings 1 series first heard Jan 2025 last heard Jan 2025

Ace of Shame’s voice in public audio — every appearance, attributed to the second.

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that is it's kind of like you know magic formula or the thing that sets it apart or the thing that your brain just instantly remembers and i know this is difficult but for ender magnolias like what would you say that is it was the music hands down man
There are very few games in life where I have actively sought out the soundtrack for a game. um, hollow night is one of those games where I have actually like in the car with my family said, hang on, I want you guys to listen to this, you know? And then them be like, wow, what's, what is this? This is really good.
Like you're playing video game music, but, but it's that good. It is. And so hearing you say that the music for Ender Magnolias is the thing for you, uh, It really does get me excited because, like you said, it's one of those things where when it's just good or it's okay, like your brain kind of tunes it out and you kind of go, yeah, oh, it's there.
But when it is great, like I said, that sticks with you. And then it's almost like it enhances your memory of the game because you start to remember, like, you know, the song from, you know, Hollow Nest or these different stages in a game or something like that as well. Absolutely. Yeah. All right. Well, there's a point for Ace for getting me hyped for this game. All right.
Well, listen, we've got a lot to cover. We're going to get into the nitty gritty on this game and kind of the combat, the graphics. Ace has told us that he has a hot take for us, which gets me very curious as well. But we're going to get to all that right after this short break. All right, we're back. Well, one of the things that we were going to talk about was the music for this game.
So, you know, Ace, you said it's the hook. You said it's great. Does this game use music in its kind of standard gameplay? Like, do you get that that music that kind of amps up as you're you have a boss fight? I mean, is it more just that it's beautiful, haunting background music? Does the music in this game like accentuate the experience? Like, give us a little bit deeper on that.
And I, I love when, and this is the other thing you got to think these are indie devs, right? Like, like where do they find these composers? Like how do they afford these composers, man? Like, I don't know. This is something we know very little about as far as like, you know, getting a soundtrack for a game, the OST, the original soundtrack, you know, professional musicians ain't cheap, man.
And really good ones that can, that can give you, like something memorable like that that fits your game is even harder still. So it really does make me curious like where these like music composers are and how they go about capturing the emotion and the feel of a game like Intermagnolia, man. It's like, so if you're a music developer or a dev that's dealt with one, reach out to us, man.
We'd love to hear about it. Like, honestly, I'm very, very curious about that.
that whole kind of development process especially when it just it's the hook like we talked about ace this is the thing oh you know what i mean like you think about primarily with endermagnolia and so it just it really kind of gets me curious but i also love hearing it now i'm gonna have to go listen to some endermagnolia sound you're gonna have to run the soundtrack you absolutely should
Well, I know if it's anything like Hollow Knight, which I am a huge fan of, that I will absolutely be checking that out. So, okay, let's move on, Ace. You know, another thing with indie games is the, you know, the attention to the graphics or the graphics style, I'll say.
And I'll preface this with saying a lot of indie devs don't have the funds to hire these top-tier graphic designers or artists or something like that. And I, admittedly, I don't hide this. I'm a graphic snob.
I love cutting-edge graphics. I love things that are going to make my eyes bleed and, oh my goodness, this looks so good. But... At the same time, I love various artistic styles. Ryan, we covered No Rest for the Wicked, which famously you did not like. But the art style in that game, I think, is phenomenal. Agreed.
We have a game South of Midnight coming up, which we'll probably be talking about in our Twig episode this week because we just got some more information on that at the Xbox website. reveal there.
And so it's like, you know, this, this kind of this artistic style, I think is a calling card for indie devs almost where it's like, this is a way around the, we don't need cutting edge graphics, but we can still make a game beautiful and atmospheric. So yeah, Overall, what do you think about the graphics in Ender Magnolia?
Because I have watched gameplay and having played the first one, I have some thoughts on it as well. But I'm curious what like explain that. Like, what's the art style? What do you think about the graphics as a whole?
Wait, wait, wait, wait, wait. Say those words again.
One more time, Ace. One more time. All right, number one. I will do it again. I love steampunk stuff. I'm a big fan of steampunk. I don't know why. I just think it's a neat mashup of stuff. And then Studio... I say Ghibli. Is it Ghibli? I looked it up. I said Ghibli.
No, that's good. Well, I got it wrong. I'm an idiot. I say Studio Ghibli. But, dude, I mean... Oh, my goodness. I love Studio Ghibli movies, dude. So... Okay. I just needed a minute for my brain to process that awesomeness. So steampunk studio Ghibli mashup for inner Magnolia. Yes. That is what Indermagnolia is.
I have said, I think Valheim is one of the most beautiful games that I've ever played. And Valheim looks like it's made in 480p. It's really very low polygon. But the atmosphere in that game and the beauty of the game is second to none, in my opinion. It really does kind of touch me in a way that it's like, how did they do this? Because graphically speaking, this game is not...
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