Ace
speaker
3,106 appearances
32 recordings
1 series
first heard Feb 2025
last heard 8 Jan
Ace’s voice in public audio — every appearance, attributed to the second.
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recordings per month · last 12 monthsRecordings per month over the last 12 months — 15 in all, peaking in Dec 2025 with 8.
Appearances
I think that's a great idea. I think we should definitely do that.
Absolutely. And everyone is welcome. So come on in.
But that's all for this episode, everyone. I've got a toaster to rebound. So I'll see you next time.
Hello, fellow gamers, and welcome to the Video Gamers Podcast. Tonight, we take a walk down the trail of the Midnight Walk, and I am your host, Ace. And of course, joining me are my two lovely and wonderful co-hosts, maybe not one today, though, as he likes to walk in the path of darkness and betray the light.
And I can only hope that he walks the path of light and justice with me in this beautiful work of art. It's Ryan.
Let's light them up.
Clearly today we have mixed opinions on what's going to be coming forward. But we've talked about the Midnight Walk before. We were all relatively excited for it, I want to say. John, were you excited?
I mean, it's a cozy, narrative, charming horror game with a clay craft aesthetic. Like, come on.
What do you mean?
Exactly. For those who aren't aware, I'll go ahead and give the lowdown right here. The Midnight Walk, released May 8th, 2025, and I was very excited for it, is an indie dark fantasy adventure built using real clay assets scanned into the game and animated in a stop-motion style. That's just super freaking cool to me. I don't know about you guys.
I couldn't win you over with this, John. I couldn't win you over in the first impressions. And, you know, somehow I got you to finish the game for this deep dive.
I think it just hurts you more. I'll be honest. But the story of the Midnight Wonga is that you are the burnt one and you're going to take your pot boy companion who is like the last light in the end of the world up to the mountain and, you know, hopefully reignite the sun and bring light back to the world.
It's a very simple narrative driven game, but the style is what's going to carry it forward for a lot of people. I'd say what really did anything hook you at all, Ryan, when you started playing the game or was it?
I thought as soon as I loaded up the game, I thought it nailed the atmosphere. Cause I don't know if you guys remember the opening, but the opening is you rise from the dead and your vision's blurry and your, your hearing's all screwed up and you just start walking forward down this corridor until a statue with two eyes pops up. And it's just like,
take your eyes yeah you're like you put one eye in it's a little clearer you put the other eye in now you can see but your ears are still all screwy so you keep walking and you find two more statues like take your ears
and then from there you put your ears on and then that becomes part of the entire game's thing with the like the binaural hearing where the uh i guess that's binaural audio where you it passes from one headphone to the other and you can kind of use that to find things did anything hook you at all john with this one like well okay was it impossible to set the hook for a game you just didn't like no yeah i mean clearly the the art
Claymation? Claymation. It's stop motion claymation.
I'm just so surprised. I mean, I kind of get what you're saying. It definitely felt like it was very lost from the get-go, and it didn't really have that heart. I don't know if you felt that, Ryan, if it felt like there wasn't much to go with.
For me, until I met Pop Boy, I didn't have a connection to this world. This world is very empty and barren, which it's supposed to be. It's the end of the world. This takes place at the end of this claymation world, and you're basically surviving in the aftermath, which makes sense why it's so empty and sad and...
terrible music was good though the music got me that was really good music music was pretty solid yeah i did i gotta give the music the i i did grow to like the music quite a bit i mean that one uh what do they call that they don't call it a sting uh I can't think of the word. The one cue that plays whenever Popboy is setting a fire for the end of a chapter. Oh, yeah, yeah.
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