Ace

speaker
3,106 appearances 32 recordings 1 series first heard Feb 2025 last heard 8 Jan

Ace’s voice in public audio — every appearance, attributed to the second.

Trend

recordings per month · last 12 months
8 · Dec OctJan 26AprJulnow

Recordings per month over the last 12 months — 15 in all, peaking in Dec 2025 with 8.

Appearances

newest first · ▶ plays the moment
Yeah, where it pulses up three times and you're activated. Yeah, that one got me. I love that one. It was so good. Yeah, it's a good. Such a good. I'm going to remember the name of what that's called one day. At some point on the podcast, apparently.
But, you know, the game is split into five unique tales that each tell a story of fire or darkness or how they would, you know, combine within this world. Because as we mentioned, Potboy is our companion, but he is also the last light at the end of the world. There's no fire in this world anymore. It's all been taken over by shadow. The sun is gone. The moon is gone. Everything is just dark. Yep.
Which is why you need to take Potboy to the mountain and reignite the sun and bring light back to the world.
i did i do think they did a good job on that is is unsettling you before you kind of dive into this world yeah i think so too i think it's very they do a very good job of letting you know that this is a bad world yeah it's something like we talked about with the first impressions john was like at least what i had experienced by then because i hadn't met anyone yet it was like i felt very alone in this world and pot boy was the only companion i had and that kind of stays true through the whole thing even if you do make friends they don't really stay around yeah
And I think that really does actually add to the world building, even if the world isn't that great. Sorry, the midnight walk.
I felt like I was just like... You didn't follow the story?
How many reviews is that? That is 378, I believe. Oh, wow. Okay. I mean, it's still kind of early, but... It's still in its infancy, but it's still incredible that it's only been out for that long and it's already gotten this positive a reception.
Yeah, clearly you thought it was going to be for you. But since you're very familiar with this genre and what it does and what it doesn't do, what makes The Midnight Walk stand out gameplay-wise? Is there any mechanics or anything that stood out to you?
Yes, it's a walking simulator.
You know, I felt that way as well, that if I'd been like in the hot seat, you know, as the burnt one doing all this stuff, you could see your hands move when you move them and things like that. Maybe I would have felt more immersed and scared. Yeah. But I do have to agree, it's a very simple gameplay.
Yeah. I guess that's fair. Well, if we're not, if you didn't see anything in the gameplay, I guess I'll talk about it. It is a walking simulator, but it's also a stealth game. You do need to, you know, creep around and hide from enemies or, you know, you know, outsmart them by sneaking around them without being seen. Yeah.
but you can all there's also puzzles involved very simple puzzles oh my gosh like the easiest puzzles you can match how many candles do i have to light all right there they are exactly yeah where do i take my giant match cannon yeah yeah there it is when you when you are getting snuck up on by something in that game and you hear that watch out who is saying that Watch out.
Oh, it's like the voices of the dead or something. Cause it's not pot boy. He doesn't speak. Yeah. I never got that. You don't speak either. The burnt one doesn't get a mouth. Yeah.
Potboy, you can speak? Yeah. I didn't think you were intelligent enough to breathe on your own.
I would say I think the audio is the best thing I've experienced is just because it's the binaural audio, which, you know, is, you know, from whatever side you're hearing things is where it's coming from. But also it's part of the mechanic of closing your eyes and listening for invisible objects.
That's a pretty good analogy.
I'm curious to know, do you think the VR integration has hurt this game's development, or do you think it has made it better?
I mean, the very first time I ever talked about it, I think I just said PSVR because that's all I thought it was for. Because when I saw the trailer, it looked like a VR game. It did not look like a game. And I was very confused when I found out it is not just a VR game.
I was... Okay. It was incredibly short for what I paid for it. That is my biggest takeaway from it.
We'll bring that up. But my personal experience with it is I really liked it after I sat with it for a little bit and I thought about what the narrative meant and what the endings meant and what it all could mean. But... I can't really say I liked it if I don't have any intention to ever play it again.
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