Ace

speaker
3,106 appearances 32 recordings 1 series first heard Feb 2025 last heard 8 Jan

Ace’s voice in public audio — every appearance, attributed to the second.

Trend

recordings per month · last 12 months
8 · Dec OctJan 26AprJulnow

Recordings per month over the last 12 months — 15 in all, peaking in Dec 2025 with 8.

Appearances

newest first · ▶ plays the moment
You can like what you like. Don't worry about it. If you haven't played Bloodborne, you're missing out. Go buy a PlayStation just for Bloodborne. Oh, there you go. There you go.
It is getting very mixed reviews, and I don't understand why because it's a beautiful 2.5D game. It's got stunning graphics. It looks amazing, yeah. Incredible voice acting. The combat is fun and fluid, and it's just a fun game if you like this kind of game. It's got like 80 hours worth of content if you're looking for it.
So I don't understand why this one's not performing as well as it could have. I don't know if it's because of lack of marketing or maybe it was marketed incorrectly.
That's really rough for them, and I do feel bad for the Mandragora devs, because you can clearly tell they put a lot of heart and a lot of effort into this game, and it just didn't land for people, unfortunately. And, you know, that's just how it is sometimes. Sometimes games just don't land.
But if you're even remotely interested into Metroidvanias and you like Souls-like kind of elements, I think people should definitely still check out Mandragora. Even if you feel like you need to wait for a sale for it to be worth your time, I think people should still check it out.
It might be a price thing. And I thought maybe it's the Souls-like elements being too heavily implemented into the Metroidvania elements. But then I play games like Blasphemous, and Blasphemous is very similar. It's like, I don't know. I don't know what doesn't work.
Okay, so people like it, they just don't love it, which is something we talked about. Actually, we haven't talked about it yet. Scratch that. You haven't heard it yet. It's not out yet. Don't listen, don't listen. Don't listen to me. Well, before we... You know, I'll have to end on that note. Yeah. Happy, happy. Let's talk about one more thing.
Let's talk about Stone Machia, which is probably the strangest combination of games I think I've seen yet. Do you like chess, Ryan?
Have you ever looked at chess and been like, what if it was a Souls-like? You know what this chess board needs? More Souls-like elements. I feel like that's every indie dev. This needs more roguelike. This needs more Souls-like.
Dude, this is an absurd game. I found this today. Well, I was on my break. I was looking on my phone for something we could talk about that was not what I put in here because I was like, everyone knows about this already. Everyone knows what this is. this looks so ridiculous, but also so intriguing to me. I don't know what it is.
I'd like to say it does not look like a mobile game. Before anyone judges it, it does not look like a mobile game.
yeah that's probably true it has a very impressive graphical style where you play as a pawn and you can sort of level up into the different you know archetypes of chess and go through this italian renaissance themed world of dark fantasy and action rpg hack and slash adventure as a pawn if that's what you've always wanted to do i don't know yeah
They just sat around a table. It's like, all right, we all love chess. What about chess too? There you go. The soul's like version.
Coming soon. But it does have a demo if people want to try out the demo. Oh, it does. And jump into that. It does have a demo, which if you really are interested in what I just talked about, I'm not going to repeat it. But I said a lot of words. Armed with the power of chess. Armed with the power of chess. The pawn will take the kingdom for himself. That's probably not even the plot.
I'm just being dumb.
Yeah, souls like chess. What better? You know, we have a little bit of time, so we're going to talk about it anyway. We're going to talk about Repo. Oh, yeah. You know what? Repo, everyone knows. If I say repo, I think everyone who knows indie games knows exactly what I'm talking about right now. Oh, yeah.
You're not able to scroll through Instagram right now or YouTube or anything without a short from repo popping up.
And they're like, oh no! Dude, me and I haven't played repo with you and Josh. I've played repo with other people and that has happened so many times. I'll get like a vase in there worth like $6,000 and it'll just get smashed immediately. Like, no, all my hard work.
But for the unaware, Repo is a cooperative survival horror game a la Lethal Company, where you play as robots going through these, you know, randomly, I guess, semi-randomly generated levels. gathering loot and scrap with a sort of physics engine similar to Gary's mod or Half-Life using the physics gun. And different things weigh different things. So you have to have friends help you carry things.
And if you bang them into walls or the floor, you lose value on the thing you're carrying.
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