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๐ค SpeakerAppearances Over Time
Podcast Appearances
We're going to make a businessman out of you. But The Messenger is a super cool game. So it starts off like an 8-bit sort of running, not hack and slash platformer. I almost said running gun. There's no guns in The Messenger. But it's a hack and slash platformer similar to like Ninja Gaiden and such. But halfway through the game, you get to time travel.
We're going to make a businessman out of you. But The Messenger is a super cool game. So it starts off like an 8-bit sort of running, not hack and slash platformer. I almost said running gun. There's no guns in The Messenger. But it's a hack and slash platformer similar to like Ninja Gaiden and such. But halfway through the game, you get to time travel.
And when you time travel, it also upgrades the amount of bits you get and the graphics change from 8-bit into 16-bit. And now it is in open-world Metroidvania. It's got great humor. It's got great graphics and... an incredible soundtrack. Like, I am not kidding. We love good soundtracks around here, and The Messenger is second to none, except for maybe, you know, one of John's picks later on.
And when you time travel, it also upgrades the amount of bits you get and the graphics change from 8-bit into 16-bit. And now it is in open-world Metroidvania. It's got great humor. It's got great graphics and... an incredible soundtrack. Like, I am not kidding. We love good soundtracks around here, and The Messenger is second to none, except for maybe, you know, one of John's picks later on.
And when you time travel, it also upgrades the amount of bits you get and the graphics change from 8-bit into 16-bit. And now it is in open-world Metroidvania. It's got great humor. It's got great graphics and... an incredible soundtrack. Like, I am not kidding. We love good soundtracks around here, and The Messenger is second to none, except for maybe, you know, one of John's picks later on.
We brought it up several times. The music in indie games is just incredible.
We brought it up several times. The music in indie games is just incredible.
We brought it up several times. The music in indie games is just incredible.
I'm going to say it's just because they're willing to take the time and invest into it because this is their vision. This is their project. They want it to be perfect versus like a AAA studio, which is like, oh, we could cut some budget there. That's my guess. But what do you think, John?
I'm going to say it's just because they're willing to take the time and invest into it because this is their vision. This is their project. They want it to be perfect versus like a AAA studio, which is like, oh, we could cut some budget there. That's my guess. But what do you think, John?
I'm going to say it's just because they're willing to take the time and invest into it because this is their vision. This is their project. They want it to be perfect versus like a AAA studio, which is like, oh, we could cut some budget there. That's my guess. But what do you think, John?
All right, Ryan. Why don't you give us your number five?
All right, Ryan. Why don't you give us your number five?
All right, Ryan. Why don't you give us your number five?
I have almost picked up VR solely for Superhot several times.
I have almost picked up VR solely for Superhot several times.
I have almost picked up VR solely for Superhot several times.
Nice. I mean, what's it time only moves when you move. That was the tagline.
Nice. I mean, what's it time only moves when you move. That was the tagline.
Nice. I mean, what's it time only moves when you move. That was the tagline.