Ace

speaker
3,106 appearances 32 recordings 1 series first heard Feb 2025 last heard 8 Jan

Ace’s voice in public audio — every appearance, attributed to the second.

Trend

recordings per month · last 12 months
8 · Dec OctJan 26AprJulnow

Recordings per month over the last 12 months — 15 in all, peaking in Dec 2025 with 8.

Appearances

newest first · ▶ plays the moment
And all I can get is closets, so now I'm hitting dead ends. Or I'm getting the breaker room, but I'm not getting anything to turn on or off. I'm not getting the garage. I'm not getting the dark room. I'm not getting anything. So now I just have the breaker room for no reason.
I feel like I'm just not wired for these games, man. Like I would walk into rooms. I was like, I don't see anything. I don't understand what I'm looking at. What is this?
No, no, no, no. When I read that note, my first thought was, oh, the door in the front is unlocked. I'll just walk around the house.
Well, on top of just not being worth it, I also think I think I fell asleep like two out of the three times I tried to play this game.
So a little too chill for my my liking, I think.
Oh, let me start.
So what worked for me was, of course, I really liked the graphics and the environment. And I liked the start of the story where it seemed like we were getting somewhere pretty straightforward with the thinking and whatnot. And then it just devolves into Dark Souls levels of lore reading. And I'm just like, I do not want to do this.
if the game had a narrator or something, when you pick something up that like would start telling me about it, maybe I would have been more into it. Uh, but you know, I liked aspects of it. What I don't like is a puzzle game where I am drafting my own path and it doesn't have all the answers. It's like you threw me into an escape room, but you left out the tools I need to escape.
It makes you feel like an idiot because you're trying to go down the pathways. It's like, oh, no, you see, you got this room, but it only goes in this L shape. So it goes into the wall. It doesn't go anywhere else.
It's like, oh, you want to go this way, but you see, the only thing you've got that could move you forward is the chapel. And every time you walk into the chapel, you're going to lose money. And the money didn't even do anything. So I was like, whatever. Who cares, man? I'll take the chapel every time.
I got the metal detector and the lock picks more than I got the shovel.
Yeah, of course we are. It's a 6 out of 10, I guess. It's not a bad game by any means. I just don't like it. I like a puzzle game that's been thoroughly thought out by someone. It's not randomly generated for me every time I go to do it. Like Outer Wilds. Outer Wilds is a roguelike puzzle game, but...
you're what resets not the entirety of what you were doing you know where to go and what to do because you learned it last time here you don't really learn anything from your previous runs unless you know you just get lucky on the draw
I felt like I wasn't getting enough progression, I guess, out of it. Even when I was getting these permanent progression rooms, I still wasn't getting enough to say, well, I was so close this time. Maybe I'll make it. And then I'd get there like closet, closet, closet. All right. Well, I'm just not a bad game.
I would say people should definitely just take you two's opinion on this game, because I'm just not one of the people who's willing to put up with
This ain't no Portal 2 for me.
And then I drop and die. Ryan's the first we lose in the clover pit, I guess.
We apologize to any Scottish listeners right now. Please, we're sorry. We're dumb Americans. Formal apology from all of us.
What did I do to deserve this?
Yeah, apparently that means I'm old, I guess.
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