Andre (Senior Game Designer, Warhorse Studios)
speaker
306 appearances
1 recordings
1 series
first heard Jul 2026
last heard 17 Jul
Andre (Senior Game Designer, Warhorse Studios)’s voice in public audio — every appearance, attributed to the second.
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recordings per month · last 12 monthsRecordings per month over the last 12 months — 1 in all, peaking in Jul 2026 with 1.
Appearances
No one really cared about that.
You could totally release a hot mess and people would be like, oh yeah, okay.
You did a new version.
So a lot of people are invested in it.
The developers, the fans are invested.
So it's very tense.
And so these are, and also you start to like see games through the lens of a game designer, which is like the biggest curse.
Like if you love playing games, making games teaches you like, I really, it's hard to enjoy a certain type of game.
So you start playing all these like quirky indie games because they offer some new mechanics like the triple a big budget things they so excite you because Partly you see That you don't even mind it of that hardly you see Thanks, or or you're like thinking how they did they do this and so it's really strange, you know, I
So this is how it is.
I think that what you described, like especially fetch quests and escort quests.
there's these patterns that are kind of easy to grasp for gamers.
They might not like it, but for you as a game developer, you're still of value in a gamer easily understanding what they should do.
Because that's not an easy task, you know, to tell people where they should go, how they should do it.
Like people joke about the bird droppings on, you know, ledges or yellow, yellow doors.
Paint, right?
Yeah.
Paint, yellow paint things.
And that's there because of a reason, like, because you can't really have a environmentally rich level of,
while you know actually not telling people what to interact with and whatnot like if you play uh zelda you can climb on every mountain right it's great all these mountains are just one polygon faces with a texture so you really like there's no detail if there was a detail it wouldn't work like that ever and that's why you have the runes in god of war and all this so all these things are there
Showing 181–200 of 306 · page 10 of 16
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