Andre (Senior Game Designer, Warhorse Studios)

speaker
306 appearances 1 recordings 1 series first heard Jul 2026 last heard 17 Jul

Andre (Senior Game Designer, Warhorse Studios)’s voice in public audio — every appearance, attributed to the second.

Trend

recordings per month · last 12 months
1 · Jul OctJan 26AprJulnow

Recordings per month over the last 12 months — 1 in all, peaking in Jul 2026 with 1.

Appearances

newest first · ▶ plays the moment
So gamers can more easily understand what they should be doing in a world where you are limited.
Like you don't know the limits.
It's called affordances.
It's like, can I jump over this gap?
Okay.
So if I make the gap really wide, I know I can't, but if I make it like, you know, these frustrating things, like it seems like I can almost jump there, but I can't.
That's right.
That's bad level design.
Basically.
That's bad.
The affordances are not met.
And so, and something similar goes to like quests, like the narratives, like fight, like bring me this or find, find me person X epsilon.
That's in every story, which are free find Siri.
It's super simple.
There's no complicated narrative, but it's very understandable.
And also you come and go during quests.
Like you, you go to do something else.
You end your session and then you reload.
You don't have this with movies or TVs or something.
People usually finish the episode, finished the movie.
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