Andrew Ambrosino
speaker
714 appearances
1 recordings
1 series
first heard Jun 2026
last heard 28 Jun
Andrew Ambrosino’s voice in public audio — every appearance, attributed to the second.
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recordings per month · last 12 monthsRecordings per month over the last 12 months — 1 in all, peaking in Jun 2026 with 1.
Appearances
There's how to present this.
A lot of it is wider context.
And, you know, obviously there are parts of taste that are like, hey, this interaction animation doesn't fit in the semantic meaning it's supposed to, right?
Like it's too snappy for what it's actually trying to convey.
And that's incredibly important.
And I focus probably too much on that.
But there's like the
What should this be?
If we can build anything, what's the goal here and how do we get there?
That I think is actually the real taste question here.
Yeah, it tends to,
To think that there are some practical reasons why it's lagged and also some harder problems to crack.
I'm not in a research org, like I'm sure I'll get yelled at for saying this.
I think design's a little bit harder to grade than software.
And that, you know, creating a loop where you can train the model and like what's good design and what's bad design is just a little bit more tedious and onerous than, you know, does the code compile?
Does it, you know, do...
do what it's supposed to, because the human aspect of taste is part of the feedback mechanism you need.
I also think that the labs historically invest in making their models good at things that accelerate AI research, and that in the early era of coding models, it's very clear that the model being able to write correct code
would accelerate research, right?
In a way that you can't really make the same case for design.
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