Andrew Ambrosino
speaker
714 appearances
1 recordings
1 series
first heard Jun 2026
last heard 28 Jun
Andrew Ambrosino’s voice in public audio — every appearance, attributed to the second.
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recordings per month · last 12 monthsRecordings per month over the last 12 months — 1 in all, peaking in Jun 2026 with 1.
Appearances
Not that getting good at design isn't important.
It's that it's not directly in that flywheel, right?
Those are practical reasons.
And I, you know,
Those will go away.
Like these models will get pretty good at design.
There are some kind of murkier things that is going to be really tough.
Like I have kind of a short list of them.
One is there is an aspect of culture to what is considered good design.
in that you remember it was probably what last year where like every new website that came out was just a copy of linear's website right like linear's website great design great taste like if a model did that i'd be like wow this is an incredible leaps here right
If I have a model that outputs Linear's website every time, that's not the challenge here, right?
There's an amount of like novelty that is more important in design than it actually is in software engineering.
Like software engineering, you almost want it to over-index unknown patterns, right?
Whereas design, it's like, no, there's an element of randomness here and novelty, right?
There's also the, you know, to me, like I spent a lot of time writing code or supervising code on the early codecs out.
And even as the models get good at design, there's sort of an abstraction layer that is an interplay between the software design and the code that's being written.
Like this thing over here in this corner should share X, Y, and Z in the code base with this thing down here, right?
And that's a little bit different than saying the model needs to be a better designer, especially on the, like, you know, that's not visual, that is visual design, but it is significantly deeper.
It's about the abstractions and that like, oh, if tomorrow our company did a rebrand, the shallow version of this is that we have to, you know,
update 263 components, one by one, the deep version is like the semantics between these two things that look different.
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