Blessing (Addy Oye Jr.)
speaker
930 appearances
2 recordings
1 series
first heard Apr 2025
last heard 18 Feb
Blessing (Addy Oye Jr.)’s voice in public audio — every appearance, attributed to the second.
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recordings per month · last 12 monthsRecordings per month over the last 12 months — 1 in all, peaking in Feb 2026 with 1.
Appearances
It's super official feeling and it matches you up against other teams in your skill level and you pick a logo and a team name and you can have more than the required five players because, you know, if somebody has worked that week, you can bring off Jimmy off the bench and Nancy's down the street with her fucking Switch One Joy-Cons. Bring her in, play Valorant with us.
But I love that Valorant has Valorant Premiere, because it's something that brings me back to Valorant. And the idea of having an adult league extracurricular thing to do after work and go, oh, tonight's rematch night. Wir spielen gegen die fucking Toledo fucking Starfires. Und gerade sind es 4-0 und wir sind 3-1. Und wenn wir sie schießen, würde das für uns groß sein.
Und du siehst die Rankingen und was auch immer. Und wenn du es zu den... Wir machen den Druck für die Playoffs. Und jetzt gibt es eine Bracke. Es fühlt sich so cool an, das in Valorant zu tun. Und es fühlt sich so offiziell an als nur... We're playing more comp, we're going up in rank, going down in rank. It feels a lot more official and more fun because of the stakes.
And then whenever, if you win, you get like little special things of being like, alright, you're the whatever season player Champion or whatever and you get little cosmetics and things like that. I hope that more games adopt things like that. It's super hard to do.
You generally need something with a massive player base to even try to pull something like that off, but I think it would go really far for a competitive game like Rematch. You call it Rematch League.
Damn, you're a genius. You can take Rocket League off the map. Take Rocket League off the map. I miss Rocket League. We should play Rocket League again sometime. That was a good game. Story Nummer 3. Ich passe. Machine Games' Indiana Jones and the Great Circle was released for Xbox and PC in December to positive reviews, amassing over 4 million players, according to Microsoft.
With Machine Games currently working on DLC for the game and a PlayStation 5 version releasing this week, Microsoft's Phil Spencer was asked by Variety whether the company has larger plans for Indie. Quote, Quote, Quote, Certain people, we're kind of pushing them on the first person versus third person. And I think once you play it, you realize you are indie.
But going forward, I also want to give teams the ability to do our own games in our own franchises. We have a lot of room to tell new stories as well. And I want to make sure that's an option for us. End quote.
That's great. 4 million. That's not bad. Yeah, that's cool for a title like... I think we are just in this reality now, Bless, that 10-15 Jahre her, gab es viel mehr Spiele, viel mehr Titel, die 10-15 Millionen Units erzielen. Das war viel weniger rar zu erzielen. Und ich denke, dass es heute, weil es so viele gute Titel gibt, ich glücklich bin, dass sie ein bisschen mehr realistisch sind.
Hey, 4 Millionen, das ist großartig. Großartig für uns, oder? Weil Ich denke, mit einem massiven Publisher und Entwickler mit einer massiven IP You could look at 4 million and go, failure. Compared to other games, I know the popular thing right now on social media is to go, look at Schedule 1, this indie title for 20 bucks that has a bajillion players right now.
And those are so few and far between. That's like such a lottery ticket type deal that you can't guarantee that sort of success. But It's just the fact of the matter is that games are going to more rarely hit those higher marks because player bases are so much more divided. It's the same reason why 20 years ago you had like five big artists that were going quadruple, quintuple, platinum. Yeah.
And that just doesn't really happen a whole lot anymore because fan bases get more and more divided and interests every... I mean...
Even talking about stuff that we do, right, in our line of work, the amount of times that there's been somebody that I've never heard of who has a bajillion subscribers on YouTube, I'm like, fuck, man, there's so many people out there doing big things that I have no idea about because it's just everybody is online all of the time and there are so many game developers out there making great products all of the time.
It's so hard to see... Like that group of 10 games that is going to sell 20 million units anymore. Like there's just going to be a lot fewer of them. And to see these, I think now more realistic expectations and to see somebody like Phil Spencer go, yeah, that's awesome. 4 million, we're happy with that.
We do have larger plans and we want to keep pushing this and we'll see what this game does on PlayStation. It gives me hope that maybe...
sometimes attorney and i'm of course next week will be some layoffs and i'll get sad again that's the thing is i think you know four million is a really good number i think you like you also have to take into consideration that these are four million players it's not purchases it's not purchases it is players but i still think four million players is awesome because in the way that
Phil Spencer und das Xbox-Team schauen darauf hin, wie viele Leute durch den Game Pass kommen, via dieses Spiel. Und du sprichst auch davon, dass es ein Xbox-Console-Exklusiv ist. Vier Millionen Spieler für ein Xbox-Console-Exklusiv ist groß. Ich denke, das ist wirklich groß. Offensichtlich gibt es ein Spiel wie Starfield,
ten million in three days or whatever, but I think that's a different beast when you're talking about what that game is doing versus Indiana Jones, which is an immersive sim-style game. This genre doesn't do this in sales or doesn't do this in terms of reception, commercial reception. So I think that's great and I think that's going to be better once they put it out on PlayStation.
I think you're going to see that Ich würde sagen, dass es 5-6 Milliliter ist.
Und es gab auch genug Worte, die sagten, dass es gut war und die Leute es liebten. Ja, es war ein richtig gutes Spiel. Es war nicht ein dreckiges Spiel. Viele Leute haben es genossen. Mehr Augen werden darauf schauen. Kommt das zu Switch?
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