Bradly Shankar

speaker
338 appearances 1 recordings 1 series first heard Jul 2026 last heard 7 Jul

Bradly Shankar’s voice in public audio — every appearance, attributed to the second.

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recordings per month · last 12 months
1 · Jul OctJan 26AprJulnow

Recordings per month over the last 12 months — 1 in all, peaking in Jul 2026 with 1.

Appearances

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It's pretty heavy subject matter.
So it was very thorough about content warnings and everything.
And I think all of that is really helpful because it just kind of gives everything that I would need to cover your game.
And I did end up covering it several times, actually.
That is a really sort of good way to one-stop shop to kind of give me everything I need to
cover your game, or at least have more information about it if I choose to cover it.
So I think having that as well really helps.
Because yeah, sometimes, and I get it, obviously, indie developers don't have a lot of resources.
So I'm not faulting anyone who doesn't necessarily have a very thorough press kit.
But I think sometimes, you know, you do see them where it's maybe just a few images, and that's pretty much it.
So having more stuff in there, if you're able to do it, I think is really helpful.
Yeah, I mean, if it's relevant, for sure.
Like, obviously, if someone, like, tweeted at me, or I'm not on Twitter, but I'm like a boost guy.
If someone, like, tagged me, oh, hey, here's this Canadian game and bringing my attention to it, like, that's worthwhile.
But, you know, sometimes if it's something that's not even, like, sometimes I've had people on LinkedIn, like, tag me in something and I'm like, this isn't really relevant at all.
Like, I don't really know why I'm tagged in this.
So, you know, it is nice.
But yeah, no, definitely.
I'm not I'm not opposed to that at all.
And yeah, I do think having those different forms of outreach are helpful because, again, emails can just kind of be a mess and a lot of things can get lost in there a lot.
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