Chris Tester
speaker
144 appearances
1 recordings
1 series
first heard Feb 2025
last heard Feb 2025
Chris Tester’s voice in public audio — every appearance, attributed to the second.
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Appearances
Yeah, I have archetypes. Some people would say they're generalizations. But yeah, there are certain archetypes that you immediately go to. And then I might, I almost certainly will use a little reference like, for example, I use Laban, which is a movement system, which just to make some clear choices. So are they fast or slow? Are they direct or are they indirect?
You know, are they more ringing or are they more pressing? And it's not like this is definitive, but it just kind of gives me a scaffold immediately. Physicality is kind of what leads it. So where do they lead from? Do they lead from the chest? Do they lead from the nose? Do they lead from the back? Do they lead from the belly?
And that will immediately, before you start throwing like, is there a different accent into the mix or anything else like that? It's the breathing pattern, you know, like how encumbered are they? That kind of thing. So just trying to get a sense of the physicality, which will then affect the voice rather than can I make an interesting voice first?
You know, because that's when it becomes some people are great at being able to do that and they work that way around. But that doesn't work for me. Like I don't like record what my voice is doing and listen back and then fine tune it. I've got to go kind of physicality first and then it comes from there. Wow. That's so cool.
I don't need to play the game though to find that stuff now. It's like part of my job is to kind of like find the material so I can build it into my portfolio rather than people, me claim to be in these games, but no one can find the evidence, you know. So that's good. But like I don't have a hundred hours to put into a proper portfolio. playthrough of Rogue Trader.
I'll be completely honest with that. It's my type of game if I had the time to play it. So I've purchased it, I've played the first five hours of it, so I've just met myself. So I was like, okay, I'll stop playing now.
But then I'm more interested in other people's experiences of, you know, the character and, you know, how it's resonated with them, whereas I'd be kind of second-guessing my choices. And for a lot of the stuff, to be honest, whether it's a character where it's like you're mainly just going, how can I die in however many different kind of ways?
Yeah, I'm not going to revisit that because of my performance. Amazing though it may be. It'll be like, either it's my type of game or it's like, oh, yeah, that's me burning to death for... 32.5 seconds. Bang on. Well done.
I didn't ask them. I could have asked them for a key. But no, generally, though, they don't.
Yeah, no, unless I think maybe if you ask, but it's kind of not frowned on. No one ever suggests it. And also, it's quite often with a lot of these, with the bigger games, it's like, so what's this game called? We can't tell you. When's it being released?
To the point where like a game that I didn't, you know, there'll be games released and you're like, oh, is that out now? What was that? I don't know. As people get more savvy and in terms of like the social media possibilities of getting their voice actors on board, that's happening less. But it's still an instance sometimes that you'll just be like, oh, that was that thing. Didn't realize.
So if you just Google NAVA, or NAVA, depending on your accent. Yeah, National Association for Voice Actors. They're mainly based in the US, but they are an international body. Obviously fundraising, yes, for victims of the LA fires. A lot of my friends in LA who have like home studios. So not only have they lost their homes, but they've also lost literally their livelihoods.
you know the home studios that they've built and constructed to be able to do their work and so uh never never is you know set up this kind of uh gofundme uh and what they're doing is you know people can kind of directly contact them to go into detail about their their particular situations and never will help them out
NAVA are kind of like a fantastic representative body for voice actors generally anyway. They're incredible advocates, especially for rights in terms of AI rights, looking after voice actors in that respect. The rider that even when we were organizing this podcast, I said, could Should we add this to the contract?
Which is great. Yeah, so it's just, it's literally something that any voice actor should make sure is added to their contract if there isn't a clause in there already. Just kind of going like, I'm not giving you my rights to giving you the rights to use my voice once it's recorded in any way kind of possible.
Because that is a stipulation that has been in contracts since the beginning of time of recorded media because no one thought that AI would be a huge thing. So NAVA is kind of first and foremost like giving people tools to kind of counteract that, but educating people. And they also do a lot of kind of free workshops for voice actors at various different levels as well.
So as an organization, they are worth checking out if you're interested in voice acting or you're fans of voice actors at all.
That's why you asked for my card details before this. Yes, exactly.
Zero zero seven. Yeah. Okay.
Oh, gosh. Okay. Ryan, you got to hit us with one.
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