David Baszucki
speaker
410 appearances
2 recordings
1 series
first heard Nov 2025
last heard 16 Jul
David Baszucki’s voice in public audio — every appearance, attributed to the second.
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recordings per month · last 12 monthsRecordings per month over the last 12 months — 2 in all, peaking in Jul 2026 with 1.
Appearances
We have bandwidth.
We have CPU.
We have inference.
We started this, fortunately, well over 10 years ago to keep costs down and performance high.
A lot of the inference we run today, we run all on our own data centers.
We optimize that in a way.
The philosophy and the optimism of costs coming down goes straight to build in that
Just as Roblox Studio was the way people made games 20 years ago, that's still going to be live.
But we think as games get more complex, as they get multiplayer, as they have interesting economies, as we want to save the infrastructure, all of that running behind it, that promise comes back with people being able to prompt and create games.
Our vision is that everyone will have access to this for a certain amount.
We will initially have the ability to buy more token usage if you want.
Sure.
But the beautiful thing is this is eventually consistent.
And as inference gets cheaper and cheaper and cheaper, just as some other things were expensive 20 years ago, we think more and more people are going to be able to use this more and more.
Yeah, I think we've said publicly before the cost benefits of our infrastructure may be roughly 3x.
Now, I don't want to quote that on inference and other things, but there's an enormous advantage to that and an enormous advantage of taking all that money, pushing it to creators rather than cloud providers.
We are great partners with some of the cloud providers.
Especially in burst mode, there's a mathematical optimization where if we can run on our own in from most of the time and burst to cloud when we need to, that's kind of like the optimal cost structure.
But I do think the vision is we want all 130 million of those creators and users to participate in making games.
I think there's a little bit of a fun boiled toad thing going on here.
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