David Baszucki

speaker
410 appearances 2 recordings 1 series first heard Nov 2025 last heard 16 Jul

David Baszucki’s voice in public audio — every appearance, attributed to the second.

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recordings per month · last 12 months
1 · Jul OctJan 26AprJulnow

Recordings per month over the last 12 months — 2 in all, peaking in Jul 2026 with 1.

Appearances

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We're all used to what a game looks like.
We've been all playing games for 10 or 20 years.
We know what they look like.
And we have an expectation of what we look like.
I don't think any of us have the expectation that a game should be photorealistic at 4K, 60 hertz, like a movie.
Like that is something that's the province of movies right now, offline video models that create super high res.
And in our minds, we haven't disconnected, like, what could that be like?
Our vision and our dream and our hope is multiplayer gaming at photorealism, 4K, 60 hertz.
And we believe the best strategy for this
is not pure 3D traditional gaming, not pure video world model action systems and all of that, but a hybrid system that is both optimizing the coordination of the thousand people in the multiplayer world
with local super up-resing for each user.
And so that's what we published a blog post on.
It's why we're working on this super up-resing video model that we're going to incorporate.
We showed some early demos, more demos to come, but we do believe it's almost going to be like going from black and white movies to color movies.
We just aren't used to a purely photorealistic feeling game.
Yeah, I think there's a couple of interesting factors here.
The overarching thing, if we take a step back, that gaming provides us in society is really our belief.
We think the world needs to be playing a little bit more games.
like hanging out together, using their imagination.
It's how we've evolved as humans, and play is just a good thing.
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