David Baszucki
speaker
410 appearances
2 recordings
1 series
first heard Nov 2025
last heard 16 Jul
David Baszucki’s voice in public audio — every appearance, attributed to the second.
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recordings per month · last 12 monthsRecordings per month over the last 12 months — 2 in all, peaking in Jul 2026 with 1.
Appearances
We think that as far as the creation of these experiences, we're going to see more and more interesting ways for people to play together.
I feel it's a little bit like we've moved from oil painting to Photoshop,
We're all going to get better at making digital assets and things like that.
But there's going to be enormous room for creativity around what type of environments we play in.
We're all going to feel more powerful creating those environments.
We're going to have the same opportunities, I think, for many of the large teams on Roblox that are big studios now.
But we will also have opportunities for first-time creators, just as sometimes first-time video producers get a breakout hit.
I do think we're going to make that possible as well.
I would say yes.
Yes, yes, yes.
Both NPC creation as well as dynamic world creation as well.
You know, one can imagine a gaming world where, like in the movie Inception, there is a dream master who can modify the whole world for other people in real time.
That's a very complicated computational challenge, you know, folding the road over in that dream sequence in Inception.
Yeah.
But dynamic world generation, I think we're going to see in real time.
Also NPCs, you know, both not just doppelgangers and digital twins and every single sci-fi movie we've ever seen.
There's another really interesting aspect for NPCs in that it's very hard.
I think it's much harder in the gaming industry to figure out, is that real?
thing going to work or is it going to be interesting?
We've seen so much success in code acceleration because we can define it.
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