David Baszucki
speaker
410 appearances
2 recordings
1 series
first heard Nov 2025
last heard 16 Jul
David Baszucki’s voice in public audio — every appearance, attributed to the second.
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recordings per month · last 12 monthsRecordings per month over the last 12 months — 2 in all, peaking in Jul 2026 with 1.
Appearances
We can write a test plan.
We can do iterative loops.
We can let it go all night and get better and better.
A game is a lot more difficult to define what is good.
I think we're going to see more and more NPCs used as testing agents.
And the interesting thing about NPCs is rather than trying to write a test plan, they're
like let's put a hundred random NPCs in a game, give them the same mission as a human and see how they perform.
The fun thing about really extrapolating to the future with a lot of compute and a lot of inference is those NPCs could conceivably run a hundred times faster than humans.
So it's feasible to imagine a hundred player test for a hundred hours with NPCs being compressed down to an hour.
That starts to introduce the notion of Wiggum's Loop programming,
for game creators initially with NPCs.
We are looking into it.
We've been really conservative because what we've always imagined Roblox as a IP factory where new IPs that are not coming from the movie angle are coming from the, you know, dress to impress and grow a garden angle.
I just went and bought some dress to impress physical toys.
So I think we're looking at how maybe in the future we would accelerate less of Roblox and more of
Those creators.
It's fun to imagine a future where the brands of those creators supports properties.
So I would say a lot of opportunity there.
I think you're exactly right.
We're experimenting as well.
Showing 81–100 of 410 · page 5 of 21
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