Evan Spiegel

speaker
1,123 appearances 4 recordings 4 series first heard Apr 2026 last heard 9 Jul

Evan Spiegel’s voice in public audio — every appearance, attributed to the second.

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recordings per month · last 12 months
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Recordings per month over the last 12 months — 4 in all, peaking in Jul 2026 with 1.

Appearances

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And so it's really important to build more durable modes.
I think network effects are certainly an important piece of the puzzle for sure, but I don't think they're enough when it comes to these sorts of software cloning.
Despite the fact that we've got a ton of patents and we've protected all these ideas, the way that it works and
in software is that it's quite easy for folks to copy or iterate on top of these ideas.
And so I think in addition to network effects, it's really important to try to build businesses that are more defensible by truly building out a platform that can support relationships between creators, developers, and the community, because that in and of itself we found is incredibly difficult to copy.
Specs is coming out this year.
Well, I think to take a huge step back, I love computers.
I grew up using computers all the time.
I built my own computer when I was in middle school.
I fell in love with graphic design and would spend every lunch period in the computer lab
And I think one of the things that I noticed about computers and I think today with mobile phones is that in many ways they isolate us from one another.
They actually take us out of our social interactions.
They took me off the playground at recess and put me into the computer lab.
Or if I look at our 15-year-old today and his friends, sometimes when they're hanging out, they're all looking down at their phones, even though they're all together.
And so I
I think there's just such a big opportunity to build technology that actually brings us together, that keeps us grounded in the real world rather than removing us from it.
And that's something that we realized early on with Snapchat.
We were innovating, building lenses and augmented reality, but ultimately we saw that people were using AR on these tiny little phone screens that required you to use your thumbs to interact.
And so, you know, it's almost like interacting with the world through like a keyhole, you know, rather than actually staying grounded and being able to interact together with friends.
So it just seems so obvious that like as computers play a bigger and bigger role in our lives, you know, I think today people spend seven or eight hours a day on average on screens that like something has got to change to make this technology fit better into our lives, right?
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