Jason Bailey
๐ค SpeakerAppearances Over Time
Podcast Appearances
I mean, the health bar is hearts.
You know, these are intentionally designed displays.
And so you care for them, but also in many games, you know, death is just a part of it.
One of the games we'll talk about later is Hades 2, which is a game where the designers expected you to die repeatedly as you're trying to work through these dungeons.
So again, really important life lessons all boil down into, yes, a game, something that seems fun on the outside.
You know, the game industry has enjoyed about 30 years of growth, kind of unending, gradual growth.
And we are at a period where that growth is stopping.
It is now a mature market.
The pandemic broke video games to the mainstream.
It also sort of told video game companies, oh, like this audience boom, it's going to last.
It's actually going to keep going.
And so video games are on these like
five, six, seven year timelines of development.
It takes a really long time to make them.
And so all of these decisions that were made in 2020 during the boom, we've now seen over the last couple years come to fruition and oftentimes or sometimes fail.
And so now these companies are losing millions, sometimes hundreds of millions of dollars, sometimes scrapping games just weeks after they come out.
enclosing studios and creating layoffs.
So it's a really turbulent time.