Jason Schreier
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I can imagine a version of this game where the story really hit, where there was just more to Diana, where she became a kind of iconic character.
She's kind of running around in this big coat with this big floppy hair.
She just really looks like this cute little kid.
And like, if there was more to her, more dimensionality, more complexity as a character, and if Hugh in particular was better, you know, just better developed, it's nice that he's just a supportive, nice guy, but he spends 90% of the game with his face covered in this just kind of vanquish suit kind of look.
So there'll be these like scenes where Diana is kind of emoting and Hugh is telling her something about Earth and literally you can't even see his face.
And I'm sure that saves money and they don't have to do facial animations.
And there's a lot of reasons that they might've done that.
but it holds the game back from like what I think would be, there's a version of it, you know, that would really be like, people would be talking about, there'd be like memes and people sharing videos just of like interactions and animations online.
Like it would just have that extra kind of a thing as it stands.
It's just an exceptionally well-made action game that really is exceptionally well-made.
You mentioned the pacing, like how it feels like it never repeats itself and it's always introducing something new.
And like, man, I just think that this game crushes that.
There's never been a point where I've felt like, oh, all right, now I'm just going to go do more of this.
Like, you're always in a new area with new enemies.