Jason Schreier
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Appearances Over Time
Podcast Appearances
There's a new mechanic being introduced.
Some new, like, wrinkle or complexity on the mechanics.
Then they're, like, giving you a new ability.
And then they're forcing... You know, they introduce a new enemy type pretty late in the game.
And it's a really fun enemy type that, like, mixes up combat even more.
And I just, like... The pacing is just masterfully done.
And when it comes down to it, like...
I mean, it seems to be selling really well.
I think people are digging it, and that's just because it's, like, well-made and fun.
Yeah, they definitely, I mean, they must have had to iterate on this combat so much since it is genuinely new.
I mean, there are, you know, there are elements of Alan Wake in it in that in the Alan Wake games, you need to burn off a shield before you can attack an enemy.
So there's this feeling of an enemy advancing on you, but you have to do something before you can fight back.
And there's elements of Resident Evil just in that it's like a cover free shooter.
You're kind of, you know, you have to keep moving.
I feel a lot of times when I'm doing a big crazy fight and then it ends, I feel that same kind of exhilaration that I often felt playing Control, where you just have destroyed this whole room and there's just been this massive fracas and you came through it.