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Jason Schreier

πŸ‘€ Speaker
4471 total appearances
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Appearances Over Time

Podcast Appearances

Triple Click
Triple Play: Pragmata

There's a new mechanic being introduced.

Triple Click
Triple Play: Pragmata

Some new, like, wrinkle or complexity on the mechanics.

Triple Click
Triple Play: Pragmata

Then they're, like, giving you a new ability.

Triple Click
Triple Play: Pragmata

And then they're forcing... You know, they introduce a new enemy type pretty late in the game.

Triple Click
Triple Play: Pragmata

And it's a really fun enemy type that, like, mixes up combat even more.

Triple Click
Triple Play: Pragmata

Like, it's a real challenge.

Triple Click
Triple Play: Pragmata

And I just, like... The pacing is just masterfully done.

Triple Click
Triple Play: Pragmata

And when it comes down to it, like...

Triple Click
Triple Play: Pragmata

That is helping the game.

Triple Click
Triple Play: Pragmata

I mean, it seems to be selling really well.

Triple Click
Triple Play: Pragmata

I think people are digging it, and that's just because it's, like, well-made and fun.

Triple Click
Triple Play: Pragmata

Sure, yeah.

Triple Click
Triple Play: Pragmata

Yeah, they definitely, I mean, they must have had to iterate on this combat so much since it is genuinely new.

Triple Click
Triple Play: Pragmata

I mean, there are, you know, there are elements of Alan Wake in it in that in the Alan Wake games, you need to burn off a shield before you can attack an enemy.

Triple Click
Triple Play: Pragmata

So there's this feeling of an enemy advancing on you, but you have to do something before you can fight back.

Triple Click
Triple Play: Pragmata

And there's elements of Resident Evil just in that it's like a cover free shooter.

Triple Click
Triple Play: Pragmata

You're kind of, you know, you have to keep moving.

Triple Click
Triple Play: Pragmata

Right, enemies are slow.

Triple Click
Triple Play: Pragmata

There's a bit of control.

Triple Click
Triple Play: Pragmata

I feel a lot of times when I'm doing a big crazy fight and then it ends, I feel that same kind of exhilaration that I often felt playing Control, where you just have destroyed this whole room and there's just been this massive fracas and you came through it.