Jason Schreier
π€ SpeakerVoice Profile Active
This person's voice can be automatically recognized across podcast episodes using AI voice matching.
Appearances Over Time
Podcast Appearances
And you're like, oh, my God, I don't have time to go through all this.
You do unlock an auto hack for Diana as well.
But, you know, hitting it, so using that cluster grenade or whatever to make it a lot easier to hack.
Like, there are all these cool kind of balanced strategies.
Then there's also, man, I don't know if you guys use the decoy.
The decoy is, like, incredibly useful.
Like, if I ever died in this game, it was because I forgot that I had it.
a decoy that i could just shoot down because then you shoot that thing and then all the enemies just start attacking it for a while and you can kind of just relax you can heal you can like hit them with a net and like do a bunch of damage but the weapons i think that the weapon design is like really interesting consider i was not expecting that you know a lot of games like this it's just rifle sniper rifle shotgun you know this game has kind of variations on that but they're all kind of interesting they all feel really good to use they're all limited in interesting ways
and they interact with one another in really incredible ways.
So I guess what I'm saying is all that extra time was definitely used for a lot of iteration on this combat system until they've really got it dialed in.
Yeah, I agree that a sequel, this has just all the hallmarks of one of those great first games that has a spectacular sequel.
Just because they've come up with this new idea.
And yeah, for me, I think playing it, it's so cool to see a new idea, especially in a third-person shooter.
It's just a reminder that people can have new ideas and they can make something new.
Make something that no one's made before.
Like, as much as people think, oh, it's just everything is going to be like this, it's going to be like that.
You know, the era that we're hearkening back to, the 2010s, that was kind of the era where everything was a cover shooter.