Jason Schreier
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Appearances Over Time
Podcast Appearances
And everything had to just be like Gears of War because that's just what video games are now.
And people were really tired of it even then, but it'd be like, dude, do we really need another cover shooter in Unreal Engine where you're lumbering around behind cover?
And then, of course, a variety of people said, no, we don't actually need that.
But it's just like seeing someone take a third-person shooter and turn it into something totally different.
And then also, right, the fact that it did well, just that Capcom seems to be crushing it lately, that they're just so, seem so reliable to be just releasing these single-player games that people love.
It's nice to see, given that the industry is doing so badly.
I mean, video game sequels are so... They're distinct for me in terms of follow-ups, in terms of other types of art, just because once you've spent six years turning this game from whatever it was into what it is now...
You deserve, I think, to then relax and just enjoy the fact that now you have succeeded.
And you can really just lean into whatever you think is cool and all the ideas that you didn't have time for.
Or like you were saying, Maddie, bring in some narrative people who have some ideas for this world to really do something cool.
Video games, it's such an important part of the development process is to take your success and then build it into something really cool.
that um that i hope they do it but you know of course yeah i also hope that this gives capcom uh the kind of internal permission or like bolsters the internal arguments to like hey let's let some of our new people make teams to like have new ideas and make new things because new ideas can still sell like i kind of want both things i think we can kind of both end this one yeah right on
All right, well, that is Pragmata, a straightforwardly cool game with a genuinely awesome new idea, a lot of fun, and yeah, I think we all liked it.