Jeff Grubb
speaker
204 appearances
3 recordings
1 series
first heard Mar 2025
last heard May 2025
Jeff Grubb’s voice in public audio — every appearance, attributed to the second.
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Appearances
It was going to be the biggest entertainment launch in the history of the world. So, you know, that money is on its way. And I get investors being spooked. They are the most frightened people in the world. But at a certain point, it's like, what do you think is actually going to happen here? And they're just they want those short term gains. So that's what this is about.
Yeah, I mean, I think they really do have the leeway to do it however they want. So I wonder how they even game that out internally when they try to figure out what is best. I think that it... They probably want to launch them at the same time if possible.
But I think if they came up with a game plan to launch it later in the year, the online component with promises, you know, when you buy the game and it's like, hey, it's coming, just hang in there. They could make that work as well. People are going to want to spend a few weeks to months really playing the hell out of that single player game.
And then if online comes later, they can make that work. I bet, though, that they do try to launch everything all at once to really make that package. Well, a big part of it is they're going to probably charge $100 for this game. And one way you can justify that is it's got everything in there right now when you come to buy it.
And so I bet that's a big part of them, of the thing that is forcing their thinking here of we got to make sure this package feels valuable. Although Grand Theft Auto 6 will sell a ton at $100, even if it is just the single player at first. And that's my bet. Yeah. Is that what you're thinking?
But who knows?
i mean i've like so many questions about like what the business model looks like is this um going to be exactly like gta online was how do you are you what happens to gta online uh are we going free to play and the shark cards is the whole business model now is um like do you need to go free to play clearly you don't but like if you do does that make does that change things they have and i'm really i bet they have so many questions themselves about like what is the best way to handle this and there is probably no one right answer there's just like
different paths for them to take I imagine though that they go the route up front that like gives them the mostly way to like change things later which is you include it at a premium price in the package and then if you want to go free to play later you always can true so that's probably the route they go but boy they have a lot to explain about how all of this works and now we're further away than ever from finding out those answers yeah
real quick when you mentioned like the biggest entertainment launch ever and we were talking about the most expensive thing ever i do i would like to see someone like take the like expected cost of this game and not like compare it to other pieces of media but like other like how much did like the sistine chapel cost at the time yeah dude yeah this is expensive as like building a pyramid like like in real terms uh probably not but i would like to see that comparison
Oh yeah, there are people who have waited on the sideline for a justification to themselves to spend the money they need to spend on a console, and... GTA 6 will be that for a huge number of people who have been waiting for a price decrease, which, sorry, or have been waiting for just this specific game. You know, a lot of people jumped on board with EA College football.
That was like the moment for a huge portion of that slightly more casual audience. It's like, that's the game for me. I've been waiting for 10 years. Here it is. And we saw what that could do. That like just ran through the industry, was a massive thing, was this inflection point for selling consoles again. This will definitely be that, but even bigger.
It will be even larger in terms of its impact. Now, does that help other people who make games? I'm pretty skeptical of that. It feels like this is money that goes to Take-Two and Rockstar, and sure, more people have consoles, but they're going to spend all that time playing GTA and GTA Online. And I don't know how many more other games they're going to buy. They'll probably go play more Fortnite.
So I guess that's the other game that benefits from this.
we're definitely at a point where it's like, they can come out and kind of tell us whatever they want. And we're going to be hanging on every word. Cause I just want to see what the, what this team can do real quick in the chat, the super chat from Tyler paid about what's better Skyrim's release of 11, 11, 11, or GTA six is six, two, six, two, six. I'm like, Oh, that is pretty good.
And it was like, it's coming out in may, not June. I'm like, Oh yeah. I also forgot the number there. So it's five, 26, 26, six, it's, you know, GTA six, GT online too. That's really clever, but, No, it's Skyrim.
I counterpicked GTA 6 in our fantasy draft, so I'm all good over here.
Yeah, I do expect GTA 6 to be the key game that really makes the PS5 Pro feel necessary in some ways. And a lot of other games that are taking advantage of the PS5 Pro don't maybe feel that same exact way. But yeah, I don't think PS5 Pro is necessarily hurting all that much. It's probably selling right around what PS4 Pro did.
And there's not much that's going to change that, even GTA 6, which when that comes out... It's also going to sell a lot of standard PS5s. In fact, it'll sell a lot more standard PS5s.
Yeah, you know, I can only speak for myself and even then can only really say so much. But I'll say that I really loved working at Giant Bomb and it was it was a privilege. It was something that I did dream about. It was it was awesome to make it happen. It was never, never perfect. But, you know, I've never worked a perfect job. So what am I even talking about?
It was really awesome to be a part of. A big part of that was getting to work with the people I got to work with, who I continue to just think the world of. These things, they happen. And I don't think it's out of pocket to say corporations do struggle to figure out what they want from their media businesses. That's a pretty common thing. I don't think that's unique to fandom.
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