Jeff Grubb
speaker
204 appearances
3 recordings
1 series
first heard Mar 2025
last heard May 2025
Jeff Grubb’s voice in public audio — every appearance, attributed to the second.
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Appearances
I think that's across the board. It's a weird space to be in right now. And, um, I, I, I don't envy them having to try to figure that out. And so, uh, part of me is like, Hey, cool. I don't have to now you guys can go do that on your own. And I will go do a Jeff grub stuff. Um, and, and that's been where I'm, that's where I'm at right now, where, uh, you know, it was.
you know, difficult to kind of go, go explain things to my friends at first. And then when, when I got a chance to talk to my wife, explain things to her. And, you know, the thing is like, everyone's like immediate, like really supportive because it turns out like a lot of people believe in, in me more than I even believed in myself. And that is, um, everything. It really is. It's huge.
And then, you know, explaining things to the kids and having them like, oh, you're sick, so you're not going to care about this. And she's like, no, I'm going to cry now that you've told me you don't have a job. And I'm like, okay, listen, let's just talk about this. This is, you know, bad things happen, but it's also like an opportunity and I'm going to be fine.
And I promise you're going to be fine. And it was this moment like, okay, when I started having to explain it to a six-year-old, it's like, oh, I've got this. I got plans. I got ideas. I got people who love me and, and we're going to go out there and we're going to get this done. And, uh, It's just kind of exciting at this point. I'm really happy to be where I'm at.
And I love being a part of games. There are a lot of dweebs out there that try to make it suck. And we kind of all stand against that. We have. We've beaten them back so many times now.
that standing around with uh with the cool people the people that get it the people that want to make it fun and want to focus on that or don't even want to make it fun they want to think about it and have something to say about it and and those people are out there every day and they are looking for their community and i just want to keep building that and providing one more little pocket of of a space for them to do exactly that and that's that's the plan
Yeah, he's a good dude. He's, you know... Immediately just saying all the things I needed to hear. And yeah, he's a real one.
Metroidvanias. There are dozens of us.
Yep. Hey, the developers, free advice. Just make it a Metroidvania. It won't sell, but boy, am I going to love it.
I'm sorry. Subtle nods to France. I'm sorry.
I am, and I played the preview build that they sent out a few months ago, and immediately I was like, yep. Yep, this is it. This is people are going to lose their minds for this game. It is one of the reasons why when all the sort of concern around Oblivion launching, this is going to bury this game. I'm like... Don't worry, y'all. It's going to be awesome. It's going to be just fine.
In fact, it's going to break through. I was like, it'll sell a million copies in two weeks. Took a day or something like that for it to hit a million copies. It just has the juice. It is a game that fully understands what it is, and then when it understood what it is, and we know how to get the most out of that. The combat is so exquisitely designed. Everything flows into everything else.
Everything pops off the screen. Everything feels so good to do. And I mean, everything. And it's like, I'm so excited to just get back into combat. And then it turns out, great story, great writing, great performances, a really great look. All of the overt... the Francophile-ness of it. I guess it's not Francophile if they're actually French.
So the overt proud heritage that they put into their game is also fantastic. I'm like, I can't wait to see what they're going to do next. Oh my God, a mime? Are you serious? It's so, so cool to see this game really find an audience. And I think it's... The kind of thing that expands the genre.
I think that there is the JRPG, which I think I get technically not Japanese, but this is a game very much inspired by those other games. So let's give it a little bit of respect and say it's trying to be a JRPG. I'm going to call it a JRPG. And the fact that they can be like, okay, we're going to do that, but we're going to do it in our own way.
I think it's going to open a lot of people's eyes to be like, oh, I do like this. Why was I so standoffish with this genre before? And I think it's going to open the eyes of the people that have been working in that space for a long time. I think they're going to feel more emboldened to make games that have a different vibe and a different flavor. It really is just a singular game.
It's special, man.
I'm sorry I wasn't familiar with your game, France. Like, for real. It's all that, right? And it's... I think it's a wake-up call that while we are having all these conversations about what is the future of games and can these publishers that are massive make this make sense? Ubisoft employs 14,000 people plus, and they make less money than they've made in a very long time.
This thing is just waiting to implode. What's going to happen to these big games that we expect from these big companies in And it's like, look, the reality has changed on the ground. The engines are there and they are, they're mature and people know how to work with them and they can get more out of them than they've ever gotten before. The democratization of the tools has happened.
And now there are several genres where we've seen this happen, where they go away and then indie teams or smaller teams or, you know, just nothing compared to the 500, 600 to a thousand people that make a Ubisoft game or whatever. These smaller teams can, enter these genres and plant their flag and say, we're doing this now. We don't need the biggest teams in the world to do it.
Showing 141–160 of 204 · page 8 of 11
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