Kelsey Dion

speaker
131 appearances 2 recordings 1 series first heard Aug 2024 last heard Sep 2024

Kelsey Dion’s voice in public audio — every appearance, attributed to the second.

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Exactly. That's what I loved about it. I haven't done it in a bit, but I haven't seen a ton of the virtual tabletop Wizards is doing, but I'm allowed to say this now. A long time ago, many years ago, I helped write the adventure they're using for it. So that was before Wizards did some weird stuff. So I haven't yet seen it in action.
Yeah, it's been in development a long time. And it's funny because I've never seen the result of that. So I haven't seen it. But you guys did see the virtual tabletop in action?
I should find that.
Wow.
I should find that because I'm curious how much of what I wrote made its way into the final result.
Yeah.
yeah yeah and sort of the idea that right like if you there i know some people who only bought digital versions of books and now they're worrying what if they get taken away from me or changed i don't know that's just on principle that's kind of a strange feeling yeah yeah was it 2009 they had a the problem where they just removed all their books from rpg now or something
This sounds so cool. Oh, it's very Ready Player One. Like, yeah.
Ooh, a shadow dark is really just any place where there's danger and darkness in a gaming world, in a fantasy gaming world. So it doesn't necessarily just mean, you know, a dungeon or anything. It could be above ground, but as long as it's hard to see in there and there are some things that want to eat you, I would call that the shadow dark.
I can't believe it.
Oh, wow.
Yeah, I think it really strips back a lot of the complexity that 5e adds where your characters in Shadow Dark are very simple. They're not really defined by what's on their character sheet so much as what they do and how long they survive in the game and the story that they earn as time goes on. I think that's one big difference.
And a lot of 5e players, I think, are used to playing a very combat-oriented game. Most of the rules in 5e are centered around combat. And there is combat in Shadow Dark, but I think it emphasizes exploration and trying to overcome obstacles without resorting to combat more than 5e does. So that can be one of the most significant outward differences to people who are most used to 5e.
Yeah. Thank you so much. It's really centered around the fact that I, as a game master, want to trick my players into thinking I know the whole world and I have everything prepared, even when 90% of the time I don't.
I designed the book to be a reference where it would be very easy to navigate and then find what you needed and then have generative content baked into so much of what's in the book. Like, tavern generators, name generators, encounter generators, because... Lots of random tables, yeah. Right, right. trying to make topics very easy to grasp and actually easy to remember.
So a lot of the design is centered around things being intuitive and all using a unified system so that you don't have to be looking things up all the time. Yeah.
And you can focus your attention on that generative half of the book where then you can trick your players into thinking you had the whole thing invented when you definitely didn't and you only started preparing five minutes before the game like I do.
Yeah. Yeah.
I've never realized until bringing real time into my games, sort of just as like a tip that I was like, oh, you know, we could try to get the players to make a decision faster by incorporating real time into this. And it was something I was doing in games I was running where a lot of people have like a little sand timer or something.
Yeah, exactly. And I was like, well... I wonder if we can center the game around a slightly less intense version of this mechanic where you have some time, but you see the time ticking down. And that's really to just encourage people to be decisive about their gameplay and to not waffle and get buried in the rules arguing.
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