Mike Drucker

speaker
378 appearances 2 recordings 1 series first heard Mar 2025 last heard 24 Jul

Mike Drucker’s voice in public audio — every appearance, attributed to the second.

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Recordings per month over the last 12 months — 1 in all, peaking in Jul 2026 with 1.

Appearances

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And you do an alien invasion movie.
um yeah you know like if uh i'll hit up my agent my managers and i'll be like hey i'm interested in pitching on this or i'm interested in talking to them and i've done that like i've met with uh i've met with warner brothers and talked about maybe pitching on some of their old arcade catalog because they you know because they own midway that owns williams and so they have this massive massive backlog of ip so yeah it's definitely something um a lot of the time with these they're like
looking for something specific or they're kind of like planting the story to try to make it seem more important and therefore trying to like connect talent with it first.
But yeah, I've definitely asked to pitch on stuff and I've definitely pitched on stuff and almost sold it.
But video game IPs are tricky.
The other tricky thing about video game IPs is that these companies, they will send you a long list of docs and not just video game companies.
Mattel will do it.
Hasbro, like they have all these, you know, toy brands and they have a doc of what they own and what they are looking to make something on or like what they already have something in process for.
So they're not looking for pitches.
And you'll pitch on it, but often you run into this weird situation where it's we want something that's new or an IP that's less known because then we can build a new franchise.
Sure.
Like if suddenly, imagine if they did Crystal Castles and it became this massive Netflix franchise for kids.
You sort of have a brand new IP that you actually fully own already.
On the flip side, you get this argument when you're pitching, which is like, well, who the hell knows what Crystal Castles is?
Why would we make something based on this?
Yeah.
And so it's a real catch 22.
That's really hard to get past.
I have been, I have been writing like an idea for tapper, the old arcade game tapper.
Yeah.
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