Rachel Kowert

speaker
308 appearances 1 recordings 1 series first heard Aug 2017 last heard Aug 2017

Rachel Kowert’s voice in public audio — every appearance, attributed to the second.

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So even when your children are playing these games, of course follow the age ratings, but you can also have a bit of peace of mind that
It's very
Clear in our brains that this is not real.
What I'm doing is not real.
This is a game.
This is not reality.
I'm not actually killing people.
You
I think it's just about it being fast paced and and, you know, lots of differ lots of changes in the environment.
There's lots of colors, there's lots of action, there's lots of noise.
And it's really interesting because these kinds of games, these first person shooters, are the ones that get all the bad press, right?
When you talk about violence in video games, it's always, oh, the first person shooters.
But when you get into the research about games and learning, and when you start hearing about, oh, well, it can teach you cognitive skills or it can teach you mental rotation skills and video games are great, these are the same games.
They're just being framed as action games instead
So some of it really just depends on how you're framing, you know, the content.
Correct.
And that is definitely the conclusion that is made any time something horrible happens, which, you know, we all want answers and so it's not too unreasonable to think we all want something to blame.
There's a nice graph in the book on violence that shows how the consumption of violent video games has exponentially increased over the last twenty years.
And this has coincided with a steady decrease in youth violence.
So if the argument is that playing violent video games has a great influence on us, especially teenagers, because they have all the time in the world to play these kinds of games and are very interested in these kinds of games, then you think you would see both increasing, but that's not what you see.
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