Rizwan Virk
๐ค SpeakerAppearances Over Time
Podcast Appearances
And so it's almost as if they're coming out of our reality and they're being, you know, they're being hologrammed, but then once they become physical, once they render, they're actually physically here, right?
People report them as a physical thing.
I mean, I've talked to many people over the years who are like, I looked up and there was a metallic saucer shaped craft, right?
it wasn't, oh, some light in the sky at night that could have been the planet Venus, right?
It was like, there was this metallic thing right above my head, right, that was spinning, and I don't know what the heck it was.
And so, you know, I think there's a element of this rendering going on.
And getting back to the case where one person sees the UFO and one person doesn't, I was at the Seoul Foundation Conference in Stanford, and, you know, someone was talking about a case where
There were people in a car and they looked up and one person saw like a disc-shaped object and the other person saw something above their head but described it differently, right?
Like they didn't describe it as the same shape whether it was โ sorry, cigar-shaped or I forget the exact shape.
But they were like different shapes of the object.
And they were right next to each other, right?
And so we get into this โ I think we get into this case where โ
reality may be more permeable than we think.
And that's where the intersection between the UAP phenomenon and the simulation theory
concept comes into play.
Because in simulation theory, and looking at it as a video game in particular, you can account for stuff that just seems too weird if we live in a purely physical universe.
And I talked about this earlier.
Let's suppose you and I are in the field.
One of us looks up and sees the UFO, and the other one doesn't.
Well, in a video game, that's only not strange.