Rizwan Virk
๐ค SpeakerAppearances Over Time
Podcast Appearances
It's trivial to do that in a video game.
We just say, you're level 30.
You have the UFO skill set to see UFOs.
I'll say, I'm only level two.
My character can't see a damn thing.
He just looks up and says, there ain't no UFOs up there.
And so I'm wondering if there isn't an element of what I call conditional rendering going on with this phenomenon, which is why some people see things and some people don't.
It's almost like they're being projected into our reality.
If you look at the Tic Tac case, for example, a lot of these UFOs, they show this weird phenomenon where they kind of dart from one place to the other, almost like somebody has a light that they're shining.
So I'm not saying they're not physical.
I'm saying that maybe they have this ability to render into the physical world.
But then they can act like โ I mean you can take an object from one place and render it in a video game somewhere else at different XY coordinates, right?
It doesn't always have to go straight through.
And I wonder if that isn't part of what's causing this phenomenon to be so strange.
And that โ I'm still talking about what we think of as the nuts and bolts parts of the phenomenon, right?
The craft are considered nuts and bolts.
Then you have this whole other phenomenon.
And part of what I'm studying, I actually did a study where I interviewed a number of different professors who've studied UFOs from different universities and talked about how their colleagues reacted.
And the problem is I think in the scientific world, they basically say, no, no, this is a done deal.
We know this is a bunch of bullshit.