Rizwan Virk

speaker
3,730 appearances 3 recordings 3 series first heard May 2024 last heard 17 Jun

Rizwan Virk’s voice in public audio — every appearance, attributed to the second.

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recordings per month · last 12 months
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Recordings per month over the last 12 months — 2 in all, peaking in Jun 2026 with 1.

Appearances

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And so on my computer, it's literally not there.
And so if we are all rendering a version of reality, and we do this in video games, by the way, from the server, we send down information to each client.
This is how you get like synchronization of who shot first and all this stuff.
And that's actually one of the hardest problems in video and human design is to simultaneously figure out what happened first.
Yeah.
You're dealing with different computers with different clocks.
But we'll send different information down and based on that information, they will render things differently.
And so with UFOs that are, you know, non-physical, it's very possible that they're, they seem to be popping in and out of our reality.
Yeah, there are many stories like that.
Now, how do you travel from one planet to another in a video game?
You don't, like, sit there and just wait until you get there.
Yeah.
You portal, right?
You just zap out, you derez in one location, and you go to another XYZ location, and you rez there.
And so, basically, it provides a framework for things that can't be explained in other ways.
And that's why I like simulation theory, because it can make the unexplainable become, you know, much more... Right, because you can't explain teleportation with science.
You can't, right?
In fact, it should not be possible.
You can't explain precognition.
It should not be possible.
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