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Sean Merwin

πŸ‘€ Speaker
3770 total appearances

Appearances Over Time

Podcast Appearances

Mastering Dungeons
Wardens of the Eastern Marches! (MD 210)

So running a game is the first chapter. It's focused on achieving fun games. Lessons include how to's that are useful to learn, like invisible railroads to guide play, but without being too confining. Interaction and exploration gets sections, though they are shorter than combat, they said.

Mastering Dungeons
Wardens of the Eastern Marches! (MD 210)

James Wyatt talked about answered a lot of parts in the video as well, and he said he added a new section on overland travel. thinking through the stages of a journey as a narrative with obstacles to overcome. Some look forward to seeing that.

Mastering Dungeons
Wardens of the Eastern Marches! (MD 210)

James Wyatt talked about answered a lot of parts in the video as well, and he said he added a new section on overland travel. thinking through the stages of a journey as a narrative with obstacles to overcome. Some look forward to seeing that.

Mastering Dungeons
Wardens of the Eastern Marches! (MD 210)

Chapter three is the DM Toolbox, which covers situational knowledge like traps, siege weapons, poisons, curses, hazards, including a new one called Fireball Fungus. And so they did this organizing it alphabetically by topic because I guess they felt like in the previous DMG sort of all this sort of stuff was all over the place and you didn't know where to turn to find it.

Mastering Dungeons
Wardens of the Eastern Marches! (MD 210)

Chapter three is the DM Toolbox, which covers situational knowledge like traps, siege weapons, poisons, curses, hazards, including a new one called Fireball Fungus. And so they did this organizing it alphabetically by topic because I guess they felt like in the previous DMG sort of all this sort of stuff was all over the place and you didn't know where to turn to find it.

Mastering Dungeons
Wardens of the Eastern Marches! (MD 210)

So they've put this all in one place and organize alphabetically.

Mastering Dungeons
Wardens of the Eastern Marches! (MD 210)

So they've put this all in one place and organize alphabetically.

Mastering Dungeons
Wardens of the Eastern Marches! (MD 210)

And then we get to the... Yeah. Yeah. They also said they were going to get five short sample adventures included along with that Greyhawk setting. This approach is directed for home games where you don't necessarily need to create a polished vinyl product, which is completely understandable. The adventures, though, aren't long. They are half-page adventures with a format meant to be...

Mastering Dungeons
Wardens of the Eastern Marches! (MD 210)

And then we get to the... Yeah. Yeah. They also said they were going to get five short sample adventures included along with that Greyhawk setting. This approach is directed for home games where you don't necessarily need to create a polished vinyl product, which is completely understandable. The adventures, though, aren't long. They are half-page adventures with a format meant to be...

Mastering Dungeons
Wardens of the Eastern Marches! (MD 210)

One that DMs could emulate using their home game outlines. So they have level one, two and three adventures and then some higher level adventures. What did you think about that?

Mastering Dungeons
Wardens of the Eastern Marches! (MD 210)

One that DMs could emulate using their home game outlines. So they have level one, two and three adventures and then some higher level adventures. What did you think about that?

Mastering Dungeons
Wardens of the Eastern Marches! (MD 210)

I think it's a very good strategy. It may not be what experienced folks think they want up front, but I think, you know, like I'd like to see how Perkins and Wyatt think about you should approach an adventure, right? Like, I think the game should teach that there is a problem between saying, here's your DMG. Now here's your starter set or your first hardback adventure.

Mastering Dungeons
Wardens of the Eastern Marches! (MD 210)

I think it's a very good strategy. It may not be what experienced folks think they want up front, but I think, you know, like I'd like to see how Perkins and Wyatt think about you should approach an adventure, right? Like, I think the game should teach that there is a problem between saying, here's your DMG. Now here's your starter set or your first hardback adventure.

Mastering Dungeons
Wardens of the Eastern Marches! (MD 210)

Oh, that's an adventure is right. Like, you know, and you figure out what you want to do it in your home table. And so, So I think that this idea of like giving you the kind of framework that you would probably more carefully, more truthfully use and generate on your own is a better way to teach how to create adventures, right?

Mastering Dungeons
Wardens of the Eastern Marches! (MD 210)

Oh, that's an adventure is right. Like, you know, and you figure out what you want to do it in your home table. And so, So I think that this idea of like giving you the kind of framework that you would probably more carefully, more truthfully use and generate on your own is a better way to teach how to create adventures, right?

Mastering Dungeons
Wardens of the Eastern Marches! (MD 210)

Like if you're doing things at the table, you just need an outline and you're going to play off of that. So it's a good goal. I look forward to seeing what the actual execution is, but I like the concept.

Mastering Dungeons
Wardens of the Eastern Marches! (MD 210)

Like if you're doing things at the table, you just need an outline and you're going to play off of that. So it's a good goal. I look forward to seeing what the actual execution is, but I like the concept.

Mastering Dungeons
Wardens of the Eastern Marches! (MD 210)

And so they have advice and tables and so on for those adventures that you could reuse over and over again, depending on the needs that you have. And they also have a campaign chapter, but that's now later in the book to help build on things that they've talked about earlier in the book. Perkins says that this is a complete campaign setting using Greyhawk as an example.

Mastering Dungeons
Wardens of the Eastern Marches! (MD 210)

And so they have advice and tables and so on for those adventures that you could reuse over and over again, depending on the needs that you have. And they also have a campaign chapter, but that's now later in the book to help build on things that they've talked about earlier in the book. Perkins says that this is a complete campaign setting using Greyhawk as an example.

Mastering Dungeons
Wardens of the Eastern Marches! (MD 210)

And he and James Wyatt discuss going back to the original folio, which had fewer pages and was more of an outline than what Teos and I went through in great detail before. So they said it's complete, but it's also a skeleton.