Sean Merwin
π€ SpeakerAppearances Over Time
Podcast Appearances
And he and James Wyatt discuss going back to the original folio, which had fewer pages and was more of an outline than what Teos and I went through in great detail before. So they said it's complete, but it's also a skeleton.
What a great quote. He says it's complete like three times. Perkins does. And I kind of laughed each time. Is it complete, though? It's it's. But and he made a big deal of, you know, it's the first time that there's been a setting in a DMG.
What a great quote. He says it's complete like three times. Perkins does. And I kind of laughed each time. Is it complete, though? It's it's. But and he made a big deal of, you know, it's the first time that there's been a setting in a DMG.
And I'm like, well, I kind of remember a couple of examples of sort of settings, including an interior veil, maybe arguably, you know, but OK, you know, but I get I get the goal here. And that was a complete chaos. No, no, no. Well, yeah, those were just wait a minute. Yeah.
And I'm like, well, I kind of remember a couple of examples of sort of settings, including an interior veil, maybe arguably, you know, but OK, you know, but I get I get the goal here. And that was a complete chaos. No, no, no. Well, yeah, those were just wait a minute. Yeah.
know it's fine there's always a little marketing spin and honestly i thought all of these videos perkins looks like the last place he'd like to be is recording a video so i feel for him um and maybe i'm reading him wrong um both he and wyatt talk about this idea of of the goal and To me, it sounds really good, right?
know it's fine there's always a little marketing spin and honestly i thought all of these videos perkins looks like the last place he'd like to be is recording a video so i feel for him um and maybe i'm reading him wrong um both he and wyatt talk about this idea of of the goal and To me, it sounds really good, right?
Start with the city of Greyhawk as an example of an urban campaign hub and kind of your home base, your initial place from which you will radiate outward. And so we'll get an example of urban world and the city of Greyhawk and that kind of thing. And then we'll name various threats such as Ayuz or Elemental Evil or Tiamat. Those are three of the ones they named.
Start with the city of Greyhawk as an example of an urban campaign hub and kind of your home base, your initial place from which you will radiate outward. And so we'll get an example of urban world and the city of Greyhawk and that kind of thing. And then we'll name various threats such as Ayuz or Elemental Evil or Tiamat. Those are three of the ones they named.
And that the starter adventures can to some degree link to these, they suggested why it did. And then the map is of the city of Greyhawk on one side, wilderness on the other. And from this hub, you can go out to nearby interest areas, which are fleshed out to some extent than the larger world.
And that the starter adventures can to some degree link to these, they suggested why it did. And then the map is of the city of Greyhawk on one side, wilderness on the other. And from this hub, you can go out to nearby interest areas, which are fleshed out to some extent than the larger world.
So, you know, I think that's going to be the goal here is getting you started with how you can frame a campaign and a world. So complete from the perspective of that goal, perhaps. I mean, I don't think you're getting a Greyhawk campaign setting, but at least maybe the starter set to one.
So, you know, I think that's going to be the goal here is getting you started with how you can frame a campaign and a world. So complete from the perspective of that goal, perhaps. I mean, I don't think you're getting a Greyhawk campaign setting, but at least maybe the starter set to one.
Okay. We also get a glossary of lore that's alphabetical, so you can look up things as you need them. And then Chris talks about the Bastion system and how it's been refined a bit since the Unearthed Arcana article that presented the Bastion system for the first time. What does Chris say about the Bastion system?
Okay. We also get a glossary of lore that's alphabetical, so you can look up things as you need them. And then Chris talks about the Bastion system and how it's been refined a bit since the Unearthed Arcana article that presented the Bastion system for the first time. What does Chris say about the Bastion system?
Yeah, they made a big deal of like, oh, you'll be so surprised about how much it's changed since the U.A. And all I could think was really, really, really. But at this high level video, they say that you have to be fifth level to get PCs, just as we saw in the U.A.
Yeah, they made a big deal of like, oh, you'll be so surprised about how much it's changed since the U.A. And all I could think was really, really, really. But at this high level video, they say that you have to be fifth level to get PCs, just as we saw in the U.A.
It'll grow with the PCs over time and that this is a nice activity way from the main game and a way players can feel more like DMs directing their bastion. I thought everything they said in this video was cool. They seemed to recognize the idea.
It'll grow with the PCs over time and that this is a nice activity way from the main game and a way players can feel more like DMs directing their bastion. I thought everything they said in this video was cool. They seemed to recognize the idea.
You've got to be able to do something with it while you're adventuring and that you want to put in player creativity into it and all these kinds of things. Everything at the high level sounded to me fantastic, but I had a lot of caution around hearing that. Everything sounded great, but I didn't love the UA, so we'll see how it gets better over time or what we actually end up with.