Timm Woods

speaker
394 appearances 1 recordings 1 series first heard Feb 2025 last heard Feb 2025

Timm Woods’s voice in public audio — every appearance, attributed to the second.

Trend

recordings per month · last 12 months
No recordings in the last 12 months.Older appearances are listed below; set an alert to hear about the next one.

Appearances

newest first · ▶ plays the moment
A 2d6 is absolutely plus 6. Five and five. Five and five is amazing. With 16 more damage, Shredette is up to 30 damage. One more attack will take her down for sure. She is way more than halfway dead. You think she has maybe like five HP left, and you can take her down. Well done. But she's fighting with you.
Mm-hmm. 16. I am looking for a 20 or higher. What is your intimidation bonus?
Plus one! I am sorry to say it is not quite enough, unfortunately. But it's only because Shredette is a true badass. Any one of the other Dwaygar would have surrendered with that roll. She is still fighting, and she's looking to see if she can run out around you. Good luck. She probably can't pull that off. Absolutely. And Erlik, this is going to bring us around to you again.
What would you like to do?
He's got four HP left. Smart move. Go right ahead and try to sting him. Ten. Ten. Ten plus five is a 15. You'd be missing by a single point with that, I'm sorry to say. So close. So he's still hanging on right now. What would you like to do with your action?
Absolutely, you can try to charm her. You cast Charm Person on Shredette. It works, and I get one saving throw. If I don't get a 14 or higher, and she has only a plus one on this, then she is charmed by you.
Like we say in the mirror every morning.
with a plus or a bonus. The total, and she needed a 14 to avoid being charmed. The total is a 13. She is charmed by you, Ehrlich, just barely. And she starts to look at you with little hearts rising from her head in an admiring way. She's saying, I'll get my way past you, barbarian. And then when I, whoa, wait a minute. Who's that shredder over there?
For some reason, compared to all the other shredders, that one shredder, for some reason, is like really good looking. I don't know why. And she can't put her finger on it. Anytime you make a persuasion check on her, you now have advantage for the duration of the next hour, after which she will be like, what the fuck was happening to me?
And she will start to realize that she was under a charm spell. But well done, Erlik. Was there anything else you wanted to do on your turn?
I believe your character actually speaks Dwarvish. At the very least, Gnomish is based off of Dwarvish. So go ahead and roll an investigation check. D20 plus investigation. Great bonus action there. 16 plus 5. Absolutely. And just so you know, as you're looking at the maps, she was standing on the table.
So you look at the maps and you see her feet and she takes one step closer to you and then another step. And you kind of look up and you realize she's standing right above you and says, well, hello there, handsome. And what was your total on that? Sixteen. Sixteen. With a sixteen, you're going to learn two important facts.
First of all, before you learn any of those facts, I'm going to tell you right now, it's clearly a map of the dungeon you're in right now. There's a map of the upper floor. There's also a map of this floor. And now you can tell there's labeling marked on this room. It says war room. And it even says like stepsister Shredette sleeps here, like hangs out here.
Nobody else is allowed in the war room unless I give you permission. But there's runes labeling the other four doors that we don't know about. Which door do you want to know about first? You're going to learn about two things in this period of time. You get to pick northwest, northeast, southwest, or southeast.
Apparently, they have labeled in Dwarvish that this is an old Dwarven temple beyond on the northwestern door. She has written, treasure, question mark? Like, she's not sure if there's treasure, meaning that whatever treasure she has, it's not that treasure.
But it also says, on the door, a little arrow's pointing to the door into the temple, and it says, and you did remember there were like runes on the door, but they were tiny and hard to read, and it says, riddle, when it points to that door for some reason. So there might be treasure, there's a riddle on the door apparently, and it says Old Dwarven Temple.
And then there's a symbol that just says Danger inside of that temple. So that's what you learn first. You've got northeast, southwest, and southeast. Let's go Southwest. Southwest. Southwest is labeled Old Kitchen. And then it says Wizard, Old Dwarven Wizard, Animated Furniture. Danger. Hmm. Weird. And that is all you have time to learn about so far right now, I will say.
And that is Erlich's bonus action. Well done, Erlich. That is going to bring us to Wayne next. And none of us know that information just yet. Wayne, what would you like to do? Currently, your sister's charmed, but still fighting us at the moment, unless... Sorry, did you ask the sister to not... Where are you going? Where are you going? Where are you going? I gotta take a piss.
Do you tell the sister to stop fighting us, or do you tell her to keep fighting them? Keep fighting. Keep fighting. Absolutely. She's still fighting us. So is the Duagar who had the crossbow. So we've got two Duagar who are still fighting us at the moment, Wayne.
Surrounded by shredders suddenly.
Showing 221–240 of 394 · page 12 of 20 ← Previous Next →