Timm Woods

speaker
394 appearances 1 recordings 1 series first heard Feb 2025 last heard Feb 2025

Timm Woods’s voice in public audio — every appearance, attributed to the second.

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Appearances

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She knows a lot of secrets, guys.
Ooh. 4 more damage on Shredette is going to bring her up to 14. You can't tell if she's halfway dead or not. Then again, you just dealt damage to her while she's invisible. Let's see if she maintains her invisibility. And her invisibility is broken. You can see her running behind the throne. She opens up the door behind the throne and tries to run through it. So you did get the free attack.
She's no longer invisible thanks to that attack. You can tell with 14 damage, she's very close to halfway dead, but not quite there. And she just disappeared through a door, unfortunately. But but she couldn't have gotten very far beyond that door. So we know it's the fifth door, the one to the east, just behind the throne, that she just ran through.
We can chase her, no problem, but there's still one conscious Duagar in the room with us, and she ditched the two who were hypnotized. Well done on the Dwaygar turn.
Magnus Steeltoe now gets to go, and you can have him run up and just roll a D20 plus four.
Unfortunately, she just ran for it. So right now he's going to help us try to kill the Duagar with the crossbow. That's what we want him to do.
Nine. Absolutely. And unfortunately, he doesn't have advantage. So unfortunately, he clangs in his fighting with the Duagar, who has his hammer out, who had the crossbow, but not hitting him, unfortunately. That's really cute. And Poopy Stinks is also dead now. So that is going to bring us to you, Norm. Norm, what would you like to do? Shredette ran for it.
There's two Duagar who are hypnotized, and one who has four hit points left and a hammer and crossbow.
You certainly could. All right, let's kidnap her. If you chase her, you run behind the big throne, kick that door open, and sure enough, it's a dead-end room. It looks like it's the war room of the ancient dwarves. There's a table with all these maps on it. of the mountain on the table. So that's good information for us.
This is a map of the level we're on that has labeling on it in Dwarvish, which Wayne can speak. And standing on the table like a badass, Shredette is standing there with her awesome greatsword pointed at you. She's nervous because she's no longer invisible, and she says, bring it! And you can absolutely attack her. It's kind of hot.
Since she's visible, you can aim to knock her out, or you could just roll intimidation and try to get her to surrender, though you can do that after attacking it. All right, so let's get her to surrender. Do you want to attack her first and then see if she'll surrender? The more you injure her, the more likely she'll surrender.
The higher you roll, the tighter you clench.
It's an 18.
You're like, is this thing scanning? Is this one of those attachments? I think you do this and you realize you don't have a card in your hand anymore. And you kind of got to fish it out. Like a Chinese finger trap. That's really good. That's really good.
Greg knows exactly what he's doing. Well, the credit card was my fingers. Oh, it was just your fingers. They were stuck for a moment. But with your strength, you yank them free at the very last minute. They're like swollen a little bit.
So you can roll two times on the first attack. Who says no?
Absolutely. Seven, that's not great. Seven is not great. With a plus six to your attacks, I think, or even a plus seven, it might be. Unfortunately, that is not going to be a hit. But you get two attacks, so you can roll again with advantage because you went reckless.
Incidentally, Norm, all the barbarian AWLs, when I run the game for them and I ask them whether they go reckless, they say, just like Norm. You know it, Tim. Absolutely. They all want to be like Norm. So you can roll two times on the d20 again. 11. 4. Ooh, now the 11 was the higher roll. Can I just ask you to check your sheet?
That means you got an 18, and 18 is the number you needed to hit, Trident. Go ahead and roll 2. Gotta be 18.
Dirty 18.
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