Timm Woods

speaker
394 appearances 1 recordings 1 series first heard Feb 2025 last heard Feb 2025

Timm Woods’s voice in public audio — every appearance, attributed to the second.

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I'll let you roll a free perception check real quick to see if you heard him talking to himself. Okay, what was that? It would be a perception check, and I'm really looking for a 20 or higher on this. 20. That's an 8. That's not enough, absolutely.
He's still very hidden at the moment. You have your bonus action to either inspire somebody, do a healing word, or you could try to find the axe again. I'm going to try to find it again. Absolutely. Roll me another d20.
That's better than before with a 14. I heard a laugh. I heard a laugh too. To be very honest, the number I had been looking for was 13 or higher. You had gotten a 12 before. This time you passed it. Well done. Now here's the thing. You grab the axe. You can feel through your own hand. There is a shaft. that you are, with your mage hand, grabbing onto.
It feels rock hard, pretty girthy, and it feels magical, like an enchanted shaft, you would say. Like, where's this feeling been all my life? Yeah, exactly. It feels good, good grip. And as you pull it up out of the water, The hand sort of comes up against something, and you realize something else has got the axe.
Okay, that's enough. You are pulling the axe out of the water. But what you are also pulling out of the water is The dragon who has grabbed onto the axe from below the water. This dragon has black scales. The horns coming out of its head look like Balrog horns that sweep forward in a radical way. And the Dwagar upstairs begin to shout, Nightscale, he's here! They're trying to take the axe!
Absolutely. Same on business. Absolutely. Now, Greg, you would be up next. What would you like to do at this point? Nightscale the dragon looks very tough. This is obviously, he's laying claim to this axe. Right now, we could absolutely try to fight the axe greatly. grab it, run out with it if we really want to.
Or we could try to escalate this, and then we'd be turning this into a part three encounter.
Absolutely. The moth dives down automatically. It won't be a D20 as long as it doesn't get a one. It finds Shredette and... Twelve. Absolutely. Dives down, dives up out of the water with Shredette in its, like, limbs. Okay. Throws Shredette onto his back. Shredette is now safe and unconscious, but no longer drowning. Well done.
Absolutely. You want to kick her off the moth.
Back into the water.
She sinks into the water once again. For just a moment, her eyes blinked open and she said, thank you, brave. Splash back into the water.
Oh, yes, you can heal Norm by laying hands upon him. What part of him was hurt?
And you really, you think it's a bad wound. Like, you got to get up in there, you think. Absolutely, 100%. So you stick your hand up. You're not there yet. You're going to have to keep going a little bit. Just to make sure. And once your hand gets up there further, you are able to activate your healing magic. It feels like the best aloe vera you've ever felt.
In fact, you think you're going to be regular for the next year. It's going to feel real good. You're going to be like nice solid chunks. And you are once absolutely able to give him 20 points. of your Lay on Hands healing, which gets him right up to full hit points in that case. Awesome. And that does eat up your action. So good turn, Greg. And that will bring us to Hippo Maximus next.
Hippo Maximus, what would you like to do?
You've got your nature magic. You've got animal forms you can turn into. Right now, the issue is the Duagar upstairs, you're just scared. Down here, it's Shredette in the water and a dragon, who is, properly speaking, supposed to be part three of this. And we might just need to grab this axe and run away and screw this dragon over completely.
Yeah, absolutely, yeah.
100%, absolutely, yes. So, hunter shark, you turn into your aquatic morph. Well done. You turn into this bash hunter shark, and you are just about the same size as this dragon, you're pretty sure. Underwater now, you can see clearly, and you can tell... that you can see the lower body, like Jaws style, of this dragon as it is fighting for the axe that is hovering above the water line.
What would you like to do? You could dive out of the water, literally jump the shark, and you can grab onto the axe, or you can bite onto the dragon on the nards, or you can do whatever you want. I'm gonna go for the axe.
You're completely surprising the dragon because the dragon is above water, doesn't see you coming. So go ahead and roll 2d20s plus five for the athletics of the hunter shark form, which is what you use. And I'll tell you right now, the number you need to beat, and I give the dragon disadvantage on this, is only a 10. That's all.
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