Lot 128 : Coward’s Crucifix
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What mysterious item is introduced at the beginning of the episode?
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A equals K. Why, hello there. Good to see you, old friend. Now, this is interesting. Most consignors bring us things haunted by memory. Occasionally... by regret. This one appears possessed by probability. It arrived wrapped in a letter postmarked from Cincinnati and accompanied by a warning written in thick black ink.
How does the narrator describe the significance of Lot 128?
Read first. Let's see what happens when we ignore perfectly reasonable advice. This is Lot 128, Coward's Crucifix. Before we begin, I want to point out some of the customers whose names have been etched in brass on this beautiful plaque I had made above the front desk. These are some of the members of the inner circle of the Antiquarium. We go by the Obsidian Covenant. Recent initiates include Mark J. Clanton, John Ryall, Ben Dickinson, Jordan Alzaharna, and Buck Wildbecks. We are ever appreciative of your devotion to the Order. Go to theobsidiancovenant.com to receive the sacrament. Sounds harmless enough, right? Welcome to the Antiquarium of Sinister Happenings and Odd Goings On.
Thank you.
Angela. Angela.
I was your next-door neighbor eight years ago. I go by Tony these days, but when you knew me, I was Jack Carlson. Pretty sure that name still rings a bell. You probably remember when I cut out, jump in bail rather than face the consequences. I heard that you and your wife helped Karen during the aftermath of the mess I left behind, and that's why I wanted to reach out to you.
What past events haunt the main character in the story?
This isn't a request for help or forgiveness. I know I'm beyond redemption. But it could be a way of thanking you for what you've done for my family. Fair warning. What you're about to read is pretty fucked up. Believe it, don't believe it, that's up to you. As is whether or not you decide to play the game for yourself. All I ask is that you take this seriously. Even though it sounds crazy, everything you're about to read is true. So after I left, I drifted a bit before finding a permanent gig as a bartender at a hole-in-the-wall joint in Cincinnati. It's what we used to call a dive bar. This is back before the granola crowd, no offense intended, co-opted the term. This wasn't a repurposed bike shop in the gentrified part of town serving craft beer to gay-jeered hipsters with tattoos bought on daddy's credit card.
Now this place was a true fucking shithole. A place of cheap beer and watered-down liquor for the low-life scum and deadbeats who live within stumbling distance. The true dregs of humanity. If you had food stamps, somebody here could turn those into cash. Or a gun. Something better than formula for the brat you left home alone so you could tie one on in peace. And if you wanted to offload the brat entirely, at least two guys in here could run a price check. As I said, it's a true shithole. A place where I could disappear and eke out the rest of my shitty existence. And that's where I would have stayed. If it wasn't for... Mr. 13.
He showed up about a month ago. An out-of-place stranger in this conclave of reprobates. He wasn't dressed in old denim or Goodwill's finest. No, not Mr. 13. He wore a black suit and bolo tie.
What game does Mr. 13 propose to the protagonist?
Dressed to stand out in any crowd. His long white hair hung down to his shoulders like corn silk. I would have thought he was a wizard, but he didn't have a beard and this wasn't Harry fucking Potter. I don't know why I'm telling you all this, but I feel the need to give you as much information as I can so you can maybe know what you're dealing with. Lost old timer? I said, raising my voice over the ACDC on the jukebox and angry voices around the pool table where vibrations of a brawl had been building. It had been a few days, never due for one. Our policy was to let them fight as long as no one pulled weapons or broke anything they couldn't pay for.
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Chapters
8 chapters
1
What mysterious item is introduced at the beginning of the episode?
0:00–1:05
2
How does the narrator describe the significance of Lot 128?
1:05–3:54
3
What past events haunt the main character in the story?
3:54–6:13
4
What game does Mr. 13 propose to the protagonist?
6:13–7:41
5
How does the game 'Coward's Crucifix' work?
7:41–9:52
6
What choices does the protagonist face during the game?
9:52–11:35
7
What are the consequences of the protagonist's decisions in the game?
11:35–15:21
8
What final revelations emerge at the end of the episode?
15:21–39:39