The Social Side of Gamer Spaces

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The Last Show with David Cooper 10 min 5 chapters transcribed
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Exploring both interstellar and interpersonal space-time continuums. The Last Show with David Cooper. Gamers, they get a bad rap for being mean and unwelcoming online, screaming profanity into headsets and rage quitting. But a new study shows these chaotic gaming chats online might actually function like digital community spaces where supportive friendships can form. I am here with someone who's done research in this area. He's an anthropology professor at Toshisha University in Japan. His name is Matthias von Omen. Matthias, welcome to the program. Thank you for having me. At the commercial break, you mentioned to me that you played a lot of games as part of studying this. Is that why you picked the research area?
I'm assuming it isn't. No, it's definitely related to it.

What social dynamics do gamers experience on Discord?

I do enjoy playing games. I grew up in the 90s, so... You know, getting into anthropology, I first was going to do physical games, but ended up returning to the digital field. And so, yeah, I think as an anthropologist, you always have to do the things that the people you study are doing. And playing video games sounded really nice at the time. At this point... I also know that is a lot of hard work if you actually make that into your profession. But I do still enjoy it.

How do chaotic gaming chats foster supportive friendships?

Yes. Turning what you love into your job is a nightmare. Take it from me. But plus, you get to be gaming and your boss can come in your office and you can say, oh, no, no, no, I'm working. OK, let's get into the study. For those who aren't steeped in sociology jargon, what exactly is a third place? Like, how did we go from cafes and pubs to a Discord server or a server where gamers hang out and socialize? So third places are spaces where traditionally we can imagine something like a beer garden or a pub where people are able to vent and converse outside of their family and workplace environments, right? So it's the third place, first place being your home or family, second place being work or school, somewhere where achievement and hierarchies are important.
And somewhere outside of those two is the third place. And what we see is that these places are gradually actually disappearing, unfortunately. At the same time, there are digital spaces that, to some degree, can cover some of that. Although there is, of course, debates about to what extent these digital spaces are viable. I was staying at my friend's house a few weeks ago, and he's got, I think, a 14-year-old son. And the 14-year-old son was on his computer with the headset on playing video games, screaming at his friends. And the dad was like, I don't know about these communities. How does your research show that these communities are actually a good place where people socialize, they get supportive friend kind of interactions, things like this?
Yeah, that's a great example. And I think this is kind of the image, right? This is the image that sticks, right? But there are probably, I'm not sure about your friend, but there's probably also days that your friend's son might be quiet and actually having a very profound conversation with somebody. But we don't, as parents or people surrounding these people that are playing, we don't necessarily see that, right? And so what I did with a former student of mine, Yahanashi, we look into... these communities and actually spent a lot of time with them and interviewed the people that were part of it and found that, yes, initially people who'd perhaps be a little bit intense about the game and trying to win and trying to get strong teammates to join them.
And so the game aspect is definitely central initially, but over time, as people create these communities where they see the same people and they have a fixed team or a fixed community space, that is initially, again, about, okay, can you play tank, or can you play this role or that role, or how good are you at this, right? Over time, people in between the matches, right, or on Discord, there's ways to chat about other things outside of the games we find that people gradually become more invested socially.

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