Gears of War: E-Day Campaign - Brotherhood and Hope in a Hopeless World | Official XBOX Podcast

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The Official XBOX Podcast 15 min 8 chapters transcribed 19 days ago
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What does the new Gears of War E‑Day trailer reveal about the game's tone and brutality?

Unknown 0:00
Games in this podcast range from E to M. Hello and welcome to the official Xbox Podcast, the only podcast coming to you from inside Xbox or inside the Xbox booth. We are here in Cologne at Gamescom, and I'm pleased to be joined by members of the coalition who are here showing off Gears of War Eday to everybody. Matt Cersei, Creative Director for Gears of War E Day. Thanks for uh joining us here today. And Roel Figueroa, the campaign design director. It's great. To have you on the show here for the first time. Thank you very much for having me. And I think actually I kind of want to start off with um the trailer that you all debuted uh during Opening Night Live with Jeff Keely. That's sort of the the kickoff for Gamescom.
Unknown 0:41
People often talk about gears as being brutal, but this is like almost like a I would say a new standard. I think like the brutality and that Gears edges on horror sometimes. We wanted to bring a bunch of that into E-Day, obviously, and really connect to it. Whenever we make a trailer, it's sort of a labor of love for us to try to pull out what's awesome about our game and about Gears. And there was no better way to start than introducing our new big bad Vrak in the most brutal way possible. What do we need to know about Vrag? I mean he's he's a blight commander. He was injured in the Lambin War. Yeah. And he came up here to destroy humanity. That's his goal. Uh and so that's why we went so brutal with him.
Unknown 1:25
We wanted to really show that they they just want to go up there, eliminate humanity completely. He basically embodies the brutality of the locust. And what's cool about the the trailer too is you can see around him these other elite units, the Scorched Legion, that's his Legion. They kind of have like spikes sticking out of them, the self-mutilation. So that brutality is embodied in them as well. So in the game, even when you're not facing him, when you're facing his elite troops, you've got this all the vibes of Vrak coming. Coming through in the brutality that you face.

Who is Vrak and why is he presented as the ultimate “big bad” in E‑Day?

Unknown 1:57
The other awesome thing we get to do with our story trailer is peek into not only the story moments themselves, but eDay has a ton of characters in it. It's the story of Bravo Squad, but there's so many more soldiers in the city that you're crossing paths with. They all have their own stories, their own history. And what's really cool about EDE is you're part of this larger brotherhood that's facing this impossible threat. So we're getting to see new characters. in here, just a fraction of the people you're gonna meet. Um we get to see the mayor and the colonel, who are two sort of like figureheads in the city, at odds with each other while we're fighting the locust. And I think the story trailer just does an awesome job of sort of weaving just glimpses of the amount of tension and stress you're gonna see in this game.
Unknown 2:38
And you can see it it we we really made a lot of effort into making it feel like there's that that feeling of camaraderie and and brotherhood, uh where people are helping each other to figure out what is what is happening here. Uh this is a completely new threat. They've never seen anything like it. It it feels like there's still some little semblance of hope. Like people don't know at this point, like just how bad things are going. We know how hopeless it is. Yeah, an interesting thing about EDA and setting it. Well, we set it all in Kelowna, and the reason was to make this very intimate battle inside the larger event. It's such a huge event on Sarah. Like two-thirds of the population are wiped out. It'd be easy to look at this and be like, Well, it's you know, it's we know what happens.
Unknown 3:17
We know most of the population dies, we know all this stuff. But by placing it in a single city and following these people, we do get to play. With what does it mean to try to pull out some sort of victory on the first two days, to have some sort of hope? Obviously, there's so much loss and in this game, but to do it in a way that touches on themes about loss and brotherhood and loyalty was really important.

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