Fable: How Playground Games is Building Albion for a New Generation | Official XBOX Podcast

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The Official XBOX Podcast 19 min 8 chapters transcribed 8 days ago
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What first impressions did players have on the new Fable demo at Gamescom?

Unknown 0:00
Games in this podcast range from E to M. Hello and welcome to the official Xbox Podcast. The only podcast coming to you from inside Xbox, which currently is inside Gamescom. We are secreted away in a corner of the Xbox booth and I'm very excited to say that we are gonna talk fable with Ralph Fulton from the Playground team. Thank you for joining us. Not at all. Hi Joe, how are you? I'm very good. Increasingly tired, but you know that's that's where we're at. The Gibbscom way. Yeah exactly. We're not recording this at the start of the week. I'll say that much. Um Thank you so much for coming. You've had a busy week. You've been showing Fable in two different places in two different ways.
Ralph Fulton 0:38
Two different demos of Fable. Yeah, we we've gone big on Fable this week. That was kind of always the intention. This is such a great show to come to here in Germany. It's um biggest game show in the world. It's our best opportunity to get in front of real gamers, you know, like the real real players. Um and they are here in their droves and we are taking advantage of that. Um we're running a round The clock effectively theatre demo down on the Xbox booth where some of my team are showing a fragment of a quest down in the theatre, explaining what's happening, really hoping to give folks there an idea of how a quest is going to feel to play when they play the game in uh February when we when we launch.
Ralph Fulton 1:24
Um that has been just the best experience, honestly. And and it's getting better as the week goes on, as we um as we move through, you know, the the media and the and and the influencers and content creators and get to real gamers who are now queuing for hours to see that theatre experience and going nuts um for what the team are showing there. So what an amazing morale boost, I think, for for the team there to be able to come out and show it to to people who are just so passionate about fame. I'm so excited for this game and really not afraid to show it in that theatre expression uh ex uh experience.
Unknown 1:59
That's what I was gonna say is y after all this time working on it, you'll finally you finally get to sit in a room with people actually seeing the game like up close. In terms of those reactions, like are there things that you weren't expecting going in? Are there people honing in on stuff that you you weren't necessarily thinking of as as the big stuff?
Ralph Fulton 2:18
I I I'm not sure about that. I mean I've been blown away and I've sat in a a bunch of uh of these theatre sessions yesterday. I've been blown away by the Obvious emotion folks have, you know, which I think goes uh in part to just like really deep feelings they have about the franchise, you know, like lots of nostalgia, lots of really fond, formative gaming experiences with the original trilogy. Um, but also just how emotional, how happy they are to see it back and to see it see it looking great and that theatre demo looks sensational. We I think we we put it out after we showed it on the Xbox broadcast uh a couple evenings ago. Um but yeah, they're just they're just going crazy for it and there's there's whooping and there's cheering and there has been some tears as well, which I find the most uh uh uh moving thing.
Ralph Fulton 3:00
That's a good thing. Yeah.

Why did the ‘Colin the Pig’ character become a breakout star and merch hit?

Unknown 3:04
I heard someone had made Colin the Pig merch from the last time you showed the game as well.
Ralph Fulton 3:09
Colin the Pig seems to be a breakout star of our of our showcase um gameplay deep dive that that that we did. Uh and yeah, he had um I have to say, an extremely well made Colin the Pig T shirt. That's amazing. Yeah, leveraging the key art for our our expansion, which is um uh is coming later next year. Um really well done.

How does the combat demo showcase Fable’s new fighting system?

Ralph Fulton 3:27
I was uh I took a photo with him.
Unknown 3:29
That's great. And then behind closed doors you've been showing pressing creators a combat focused demo as well, which through the magic of editing you are probably seeing right now. And that's really taking a different approach. That's getting down into the the nitty-gritty of combat and letting people really mess with the game uh you know, in that minute to minute way.
Ralph Fulton 3:47
Yes.

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