Ace

speaker
3,106 appearances 32 recordings 1 series first heard Feb 2025 last heard 8 Jan

Ace’s voice in public audio — every appearance, attributed to the second.

Trend

recordings per month · last 12 months
8 · Dec OctJan 26AprJulnow

Recordings per month over the last 12 months — 15 in all, peaking in Dec 2025 with 8.

Appearances

newest first · ▶ plays the moment
Hey, I'm back, man. I am definitely a little bit of Mr. Sleepy Man, I won't lie, but I am here regardless.
It takes a bit to wake up and get back out there.
I'm not that much younger. Come on now. I've still played some 3D platformers.
For me, I found this game when I was looking for Next Fest demos for us to review. And it wasn't on the Next Fest for this year. But I was just like, I got to talk about it anyway. Because I had such a blast booting it up and just seeing how unique and special it was. I could feel it the moment I stepped into it. Just how much energy went into it.
And it just kind of, it reminded me of the very first time I played like a hat in time. If you've ever played that, you just kind of boot it up and you know, instantly when you look at the characters, what they're all about. And it's, it's, it's really cool. And it's really awesome.
I never wanted to unpause the game when I paused it because the music was so good. I was like, man, it's so good. I don't want to stop. And then it got stuck in our heads.
I don't know, man. You just got to brush it off.
Yeah, absolutely loved everything about it so far. So Mr. Sleepy Man is filled with like 2000s nostalgia, pop culture references and things like that. But do you have like any personal media from there or influential games and aesthetics that really affected the game and your development?
I'm super excited to see the story of the game. You have no idea. Wait, this game is a story?
That's fair.
You know, like –
The triple jump is too difficult. Yeah.
The game's narrative is very deeply entwined with its soundtrack, I imagine. So I'm kind of wondering how you approach the challenge of telling the story through both the visuals and the music, if that's hard or without dialogue.
Oh, that's awesome. So what are some of the like unique, uh, advantages and challenges of developing game completely by yourself and on your own? Like, have they introduced, like, have they influenced the way that you, uh, creatively make decisions?
Game developers for president, huh?
For us, it definitely resonated. That's for sure.
You might be the realest person I've ever talked to in my life. You're so in sync with yourself. It's awesome because it means you're an honest developer. You know what doesn't work and maybe even if you put a lot of effort into it, if it's not working, you just got to cut it. You have to.
So like looking beyond, you know, your initial release of the full game, what are your long-term goals for Mr. Sleeping Man? And do you like have any new features or expansions you might want to add if, you know, it takes off?
Go make some NFTs or something.
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