Andrew McIntosh

speaker
180 appearances 2 recordings 2 series first heard Mar 2025 last heard 1 May

Andrew McIntosh’s voice in public audio — every appearance, attributed to the second.

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recordings per month · last 12 months
1 · May OctJan 26AprJulnow

Recordings per month over the last 12 months — 1 in all, peaking in May 2026 with 1.

Appearances

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That's a good one. Um, you know, I think, I think when you get to a launch, like, uh, we always have a studio tradition, uh, like Mitch would come and bring cigars and, and everybody would, uh, have a cigar and everything. And every time that that happened, you know, like when you're doing your life and you're just kind of going through things, you don't really notice the passage of time.
And then all of a sudden, like some moment like this would come back where it's like a tradition. And every time we had one of those, it was a moment where I'd go back home and be like, whoa, a lot's changed. Like a lot's changed in my life. A lot's changed in everybody's lives. Like people have gotten married. They've had kids. I felt ill because I don't smoke cigars that often. Yeah.
oh i know that mistake but i think i think each one of those times like as a slice you know just each time is like oh like times jumped forward again yeah that's a big moment how awesome that's so cool yeah
Yeah, so we've been working with a guy by the name of John Everest. Ever since Shadowrun Returns, right, Mike?
He's been amazing. He's gone on to work on Overwatch, the Star Wars Outlaws.
Just amazing.
He's got some upcoming awards, too. I think GDC, they're coming through. Just... super talented and also really collaborative and so we had an idea and we had like a rough animatic of what we wanted and we had like a temp track in there and we were kind of talking about that we wanted this to be something that was
a little bit against type and a little bit maybe that we hadn't necessarily heard as much before. And John listened and he was like, okay, I'll be back in a little bit. And he came back and he had this amazing start. And then he said, you know what? I know this amazing vocalist. Oh, yeah. Her name is Rachel Hardy. I think we can bring her in, and I think she's going to elevate this.
And I think Rachel, correct me if I'm wrong, Mike, but I think Rachel wrote the words that she wanted to sing.
And she came back.
If you're lucky, and we are, you have somebody that you can trust so much. You can just be like, this is the vibe. We want it to be essential. We want it to be something that really touches on, without saying too much about the game, but just kind of touches on this idea of like,
There's horror, there's terror, but there's also this sensuality and this aspect of memory and personality that's going to be really important to the game. And we wanted that to show up in the song. And for her to sing these kind of aggressive words that are also very breathy and this driving beat, and then combined with the visuals, I'm so glad it hit for you all. Oh, it's so good.
That's a good question. Mike, do you want to jump in? I'm just going to reiterate.
And I think at the indie level – You have to do one thing that really stands out. And if you're operating at something that's more AAA level, that's not my world. So I don't know. I'm speaking somewhat out of turn here. But you need your audience to...
to feel like it is going to be something, you know, expansive, like that's going to be the equivalent of a Marvel movie or the equivalent of like gladiator or something like that. So you need, that kind of pushes you more towards orchestral. It pushes you more towards, you have those, you have those resources to you and stuff like that. So I think that sort of,
creates a certain type of sound, whereas indies kind of have to sort of say, pick me and kind of try to find something that fits their voice. You mentioned Hollow Knight, which is a soundtrack I love. And that game... has its own look and it has its own feel all the way through.
And it has that, you know, and it couldn't have anything other than those kind of mournful, kind of very lonely tracks that kind of flow through everything.
We'll make it happen. The right now that's the track. So, uh, But I think they would expand it for launch. Well, I love it. I'll sign us up for that.
Sure. So Graft is a survival horror RPG combo, taking the best elements of survival horror where you are going to be up against it in terms of how much resources you have, but combining that with an RPG element.
So you'll have the option to sort of choose and influence how game events happen and you can upgrade your kit and sort of choose how you fight back against the horrors that you're facing off against. I love it.
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