Andrew McIntosh

speaker
180 appearances 2 recordings 2 series first heard Mar 2025 last heard 1 May

Andrew McIntosh’s voice in public audio — every appearance, attributed to the second.

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recordings per month · last 12 months
1 · May OctJan 26AprJulnow

Recordings per month over the last 12 months — 1 in all, peaking in May 2026 with 1.

Appearances

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We also need to close some of the gaps in terms of treatment differences across the country, so removing...
gets called the postcode lottery for blood cancer patients.
And the other big one, from my perspective, is the infrastructure, including the number of people in the workforce.
So that's hospital beds, ward space, and doctors and nurses in the system.
In my case, I watched the hematologists and the nurses and nurse specialists on the team doing their absolute damnedest with what they had to give us the best possible outcomes.
And I was lucky.
I got a cure from those efforts.
But it's not fair on them.
It's not fair on them to have to deliver such a substandard of care.
And it's them that has to break the news to the patient's
I mean, I'm just grateful that they are in New Zealand, helping New Zealanders, and they haven't all left.
I think if I was in their shoes, I would have up sticks and gone to Australia or picked up better pay and been able to give quality healthcare to your patients.
I mean, that's what every doctor would want, I would think.
And I'm Chris Rogers. I'm creative director at Harebrained.
So just like on the business side with the executive producer, the creative director is mostly focused on the creative side. So that's everything from game design to the narrative, which is always really important in our games. And it's not being like...
the single voice, but it's the person that can organize the creativity and work with everybody and kind of set the vision and say like, this is in, this is out. We like this.
We're coalescing around certain ideas because there's, when you're making games and we sit down for the first time, there's so many good ideas, but you have a limited amount of time and a limited amount of effort, money, everything that you can put into it. So you have to find exactly the right kind of mix to make something that really stands out.
Oh, man.
We've always been a really collaborative studio. So it's always been everybody working together. These jobs are much more kind of – they're less the sort of deep focus that the people that put the headphones on and they can just dive and dive and dive deeper into their concentration and –
It's a little bit more kind of catch-as-catch-can and kind of keeping everything going, as I'm sure running a podcast probably feels a lot of little things that you've got to do all the time.
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