Brian Gerard
speaker
233 appearances
1 recordings
1 series
first heard Jul 2026
last heard 22 Jul
Brian Gerard’s voice in public audio — every appearance, attributed to the second.
Trend
recordings per month · last 12 monthsRecordings per month over the last 12 months — 1 in all, peaking in Jul 2026 with 1.
Appearances
It was also a conscious decision that this was not just a one-to-one, like, remaster.
It was an opportunity to try to do something a little bit different.
And one thing I love to kind of help reiterate and stress is, like, Combat Evolved is, like, an iconic all-time GOAT game.
Thankfully, it's still there.
It's awesome.
It's not going to go away.
We still play it all the time.
But, like, with Campaign Evolved, we want to make something that's just equally special, pays an homage to it, but helps bring it forward with new technology and new ways of sort of experiencing it for new players.
After 25 years, Halo needs to feel a certain way.
Hopefully you also felt that.
I mean, that is the ultimate.
That's exactly what we're going for.
100%.
And to hear our art director talk, I think he talks a lot about we want people to look at and experience this game.
And it's exactly like they remember it in their minds.
And obviously, it didn't really look like this back then.
But in your memory, it kind of did.
And now it just feels right.
This is really cool because as longtime fans, 25 years, a lot of mainline games, I mean, the team had this really cool opportunity to look back in hindsight now and sort of 25 years of fan feedback, 25 years of seeing what things are fun and cool and inject that back into the game.
So you mentioned the sandbox.
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