Chris Tester
speaker
144 appearances
1 recordings
1 series
first heard Feb 2025
last heard Feb 2025
Chris Tester’s voice in public audio — every appearance, attributed to the second.
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Appearances
Well, I've got a perfect real world example of this, which I think it's totally fine. I've shared it before, which is with Rogue Trade Warhammer, where I play a companion character. I didn't realize that my character was romanceable in any way until we got to a line, which obviously suggested that I was romanceable in some way.
So I kind of said it whilst recording for the first time, but then I was like, whoa, whoa, whoa, whoa, whoa, whoa. So, so my character's romanceable in this. And they were like, yeah. I was like, once again, things that could have been brought to my attention yesterday. Immediately thought back to the last eight hours of recording that I'd done going, would I have done anything differently there?
And it was, you know, in terms of the information that was communicated at that particular time, that was just something that had been skipped slightly as a result. So, yeah, it was. And then and so you've got to kind of make these adaptations on the hoof. But we had the writer in all of the recording sessions as well. And that's where trust essentially comes in.
If they're getting what they want, what they need from you, then you've got to trust that. And whatever discoveries happen, happen along the way. And you just kind of got to go with that.
Yeah. Oh, no. I'm sorry. I just, I don't think I would say it like that. No, that's a quick way of just being like incredibly precious. It depends. You've got to read the room. There are some people who are definitely like, yeah, if you want to change it, if you think it's, it's better in a certain other way, then by all means change it, of course.
There are other franchises where it's been through so many different levels before it's reached you. Maybe it's gone through translation and someone's had to sign off on it and all of that. It's kind of like, we cannot change a word.
Do not change you are to your, even if it is more in character for you, because this is what has been signed off in terms of the translation and we will have to re-record it if you insist on recording it in that way because it makes you feel more like an actor. So you just have to have a very honest and open discussion at the get-go in terms of what are the rules with the text.
Can I improvise on this at all? Or with voice acting, there's a lot of what some people call pre-life. So it's the noises, non-verbal noises that you make before or after or during a line, that kind of thing. Some directors love it. Some go like, no, we need a clean cue into it. Don't like warm up into the line and then give me the line after.
well the thing is it's like no we need well the thing is you know um so just act it interesting um so so so you just need to gauge so again you need to be aware of what questions you can ask and how quickly and then make some informed choices off of the back of that wow so i mean i think uh we probably know uh some of the answers to this but like what you're talking about here with the uh directors kind of
That's arguable how ethically switched that is. I know we're getting to a point where it's like, well, it's a copy of a copy of copy, so who cares, right? It's like, well, a lot of people. But anyway, the one thing that you can't really do well with an AI still is direct it exactly.
You can tell it to speak faster generally or slower or put an emphasis on a different word, but it's still ongoing and it's still laborious. So it's kind of like... that will necessarily take a lot more time to do. Also because there's no cognitive process going through it. It's not understanding what it's saying.
It's literally just kind of rereading the thing, you know, observing whatever emphasis that is there. So that's also an issue I would say. In terms of really nuanced kind of like stuff, it just simply can't do because it doesn't understand what it's saying. And also you will never be surprised. which fundamentally goes back down to why you want to hire voice actors in the first place.
If it's purely just to execute a vision that you've already had, you just need it made flesh, then maybe AI will get there eventually at some stage. But if it's like, oh, no, I want to surround myself with people who are better than me at what they do to up my game and make my writing or my direction or my thing even better...
then I don't trust AI to be able to do that because it's still fundamentally a copy of a copy of a copy and it's predicting going on what's been based before and people's, you know, it's the median. It's the road that's right in the middle.
Whereas, sure, I can give you a really bad choice on lines two or three, but there'll be a bold choice that's out there if that's been kind of like discussed and my whole job is to kind of surprise you and myself. By, oh, actually, that moment could work in a completely different way. Oh, great. Fantastic. Now we're actually learning something.
And it's greater than the sum of its parts, as opposed to only ever as good as the one person.
There's no discovery. Yeah, no, exactly. I'm not saying that every single recording session that I do, I definitely, you know, blow a director's ears off.
What are you talking about? But no, it's fantastic to have the biggest compliment is when someone says, like, I never imagined it was going to be like that, but it works. And it works in a different way because, you know, it's filtered through my experiences and all of those different kind of things. So it's that synthesis, you know, that meeting point. So that's when I think it becomes exciting.
And I don't, and I don't know how much of a, this is more in terms of like our, after we've played the game, but that whole thing of like our feeling about the media, Uh, so for example, you know, the actor who played Arthur Morgan, who I've completely blinded.
Yeah, exactly. Yeah. Yeah. Yeah. But you know, like his whole process and how he's spoken about the role and his approach to the role and all of that kind of stuff. is part of the experience of that game. It's going into that Roger, whatever his name is. Yeah, exactly. You know, so delving in kind of behind the scenes in his process and what made Arthur to him and blah, blah, blah.
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