Evan Spiegel

speaker
1,123 appearances 4 recordings 4 series first heard Apr 2026 last heard 9 Jul

Evan Spiegel’s voice in public audio — every appearance, attributed to the second.

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recordings per month · last 12 months
1 · Jul OctJan 26AprJulnow

Recordings per month over the last 12 months — 4 in all, peaking in Jul 2026 with 1.

Appearances

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How do they go about it?
And
I'm really trying to make sure that we have people who have different ways of doing that on our team.
One of the strengths of our design team has been that people come from lots of different backgrounds, right?
They might come from 3D animation or they might come from electrical engineering.
And like, that's a real strength to have folks who see the world differently and have, you know, totally different sets of skills.
Well, I think the number one way to develop young design talent is just help them make lots of stuff and get a lot of feedback from whether it's our customers or their teammates or myself directly.
And so one of the things that we do that's different at Snap is your first day that you join the design team, you present work.
And it's really, really important that the first day that you show up on the team, you're making things.
And that just sets the tone for the rest of your experience on the design team and growth on the design team, because really that's what we're all about.
And so I think folks who can get comfortable very quickly in that velocity of making things
That's where the ego sort of melts away because when you're creating a thousand new ideas, who cares that most of them are not great ideas?
That's totally fine, right?
What we want to get rid of is that sense of preciousness that people have around ideas where they feel like, oh, I've got this one really perfect great idea and if people don't love it, that means that I'm not a great designer.
It's like, no, that's ridiculous.
We all need to just create...
as many ideas as possible that will lead us to, you know, some really great ideas hopefully over time.
And so I think for young designers that establishing that velocity of, of ideation very early on, uh, is really, really important.
And then the other thing we do that I think is different, I, although I don't know, I've never really worked anywhere else, uh, you know, is, is, um, we don't allow designers to get stuck on specific products or verticals.
for very long.
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