Evan Spiegel
speaker
1,123 appearances
4 recordings
4 series
first heard Apr 2026
last heard 9 Jul
Evan Spiegel’s voice in public audio — every appearance, attributed to the second.
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recordings per month · last 12 monthsRecordings per month over the last 12 months — 4 in all, peaking in Jul 2026 with 1.
Appearances
We like to make sure people are rotating through different parts of the product to bring new ideas and fresh perspectives and also to avoid getting bored.
Like if you're a great designer and you're stuck, you know, designing the chat experience for three years, like, I mean, how boring is that?
It's really exciting.
I think at Snap to be able to work across all of these, you know, highly engaged product services.
We have one of the largest maps in the world.
We have this huge, you know, the biggest augmented reality platform.
Like these are really exciting opportunities for designers and it's important that we are rotating them across
you know, all of these different products so they're not getting stuck.
Well, and one of the things that's so important, right, about our design team and our design culture, one of the things that we try to do is there is no gate to showing me work every week.
So there is no, you don't like any idea.
It doesn't matter, you know, how good people think it is, how bad it is.
You can bring it to that design meeting.
get it on the list and share your work and your idea.
And that is so important because I think to your point, sometimes people over-rely on this critique process and great ideas get filtered out.
And so I think creating this culture on the team where you can bring anything to the design meeting, there's no filtering process, I think is just so important.
Taking a step back, it's definitely not a requirement to ship code on the design team, but I think people are so passionate and curious about learning new things.
One of the things we've always tried to do on the design team is just figure it out.
I remember in the early days of some of the 3D graphics stuff that we were trying to do, one of our team members had never done 3D graphics before, and they were like,
We're like, okay, let's just figure it out.
Right.
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