Noam Brown
speaker
1,199 appearances
1 recordings
1 series
first heard Dec 2022
last heard Dec 2022
Noam Brown’s voice in public audio — every appearance, attributed to the second.
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Appearances
There's just nothing you can do.
So outside of two-player zero-sum games, there's no guarantee that you're going to win by playing a Nash equilibrium.
I think you bring up a couple of good points there.
So I think a lot of professional poker players, I mean, they get a huge amount of money, not from actually playing poker, but from the sponsorships and having a personality that people want to tune in and watch.
That's a big way to make a name for yourself in poker.
That'd be fascinating.
I think what you're getting at here is that there's a difference between making an AI that wins a game and an AI that's fun to play with.
Yeah, and I think I've heard talks from game designers, and they say people that work on AI for actual recreational games that people play, and they say, yeah, there's a big difference between trying to make an AI that actually wins.
And you look at a game like Civilization, the way that the AIs play is not optimal for trying to win.
They're playing a different game.
They're trying to have personalities.
They're trying to be fun and engaging.
And that makes for a better game.
Yeah, honestly, I think this is like one of the first applications where we're going to see like real consumer interaction with large language models.
I guess Elder Scrolls 6 is in development now.
They're probably like pretty close to finishing it.
But I would not be surprised at all if Elder Scrolls 7 was using large language models for their NPC.
This is me speculating, not you.
I was listening to this talk by a gaming executive when I was in grad school.
And one of the questions that a person in the audience asked is, why are all these games so focused on fighting and killing?
Showing 81–100 of 1,199 · page 5 of 60
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