Menu
Sign In Search Podcasts Charts People & Topics Add Podcast API Pricing

Teos Abadie

👤 Person
4668 total appearances

Appearances Over Time

Podcast Appearances

Mastering Dungeons
Forgotten Realms Unearthed Arcana! (MD 227)

Choose one of those and cast it with your channel divinity.

Mastering Dungeons
Forgotten Realms Unearthed Arcana! (MD 227)

Choose one of those and cast it with your channel divinity.

Mastering Dungeons
Forgotten Realms Unearthed Arcana! (MD 227)

What do you think?

Mastering Dungeons
Forgotten Realms Unearthed Arcana! (MD 227)

What do you think?

Mastering Dungeons
Forgotten Realms Unearthed Arcana! (MD 227)

And something cool happens. Yeah.

Mastering Dungeons
Forgotten Realms Unearthed Arcana! (MD 227)

And something cool happens. Yeah.

Mastering Dungeons
Forgotten Realms Unearthed Arcana! (MD 227)

Yeah. Yeah, that would be neat. No, you're right. It is amazing how hard it is for casters to run out of spell slots in 5th edition. And the level six ability is to have telepathy in a 60 foot distance and something kind of cool. You can contact a number of creatures equal to your wisdom modifier. So it's sort of a miniature various telepathic bond.

Mastering Dungeons
Forgotten Realms Unearthed Arcana! (MD 227)

Yeah. Yeah, that would be neat. No, you're right. It is amazing how hard it is for casters to run out of spell slots in 5th edition. And the level six ability is to have telepathy in a 60 foot distance and something kind of cool. You can contact a number of creatures equal to your wisdom modifier. So it's sort of a miniature various telepathic bond.

Mastering Dungeons
Forgotten Realms Unearthed Arcana! (MD 227)

And if you if your total for an intelligent check is lower than your wisdom score, you can use that score in place of the total. So your wisdom score instead of so it's sort of like your wisdom is covering your intelligence weakness. So make that your dump stack. This replaces the older ability to read thoughts. And then at the end of that, you could sort of end read thoughts to do suggestions.

Mastering Dungeons
Forgotten Realms Unearthed Arcana! (MD 227)

And if you if your total for an intelligent check is lower than your wisdom score, you can use that score in place of the total. So your wisdom score instead of so it's sort of like your wisdom is covering your intelligence weakness. So make that your dump stack. This replaces the older ability to read thoughts. And then at the end of that, you could sort of end read thoughts to do suggestions.

Mastering Dungeons
Forgotten Realms Unearthed Arcana! (MD 227)

So sort of like a multistage suggestion spell without expending a slot. I like the various telepathic bond kind of. I always think that's a really neat ability to have. What do you think, Sean?

Mastering Dungeons
Forgotten Realms Unearthed Arcana! (MD 227)

So sort of like a multistage suggestion spell without expending a slot. I like the various telepathic bond kind of. I always think that's a really neat ability to have. What do you think, Sean?

Mastering Dungeons
Forgotten Realms Unearthed Arcana! (MD 227)

One thing that's a problem is 60 feet, to me, is a very short range. That's what's nice about raised telepathic bounds. You can stop worrying about the distance. 60 feet is, to me, way too short. I'd rather this be something like at least 120, but something big, right? Cover the immediate... being in a building, being in a sector of a dungeon like that should be covered.

Mastering Dungeons
Forgotten Realms Unearthed Arcana! (MD 227)

One thing that's a problem is 60 feet, to me, is a very short range. That's what's nice about raised telepathic bounds. You can stop worrying about the distance. 60 feet is, to me, way too short. I'd rather this be something like at least 120, but something big, right? Cover the immediate... being in a building, being in a sector of a dungeon like that should be covered.

Mastering Dungeons
Forgotten Realms Unearthed Arcana! (MD 227)

Otherwise, what's the point? We'll always stick together. And one of the nice things I like about telepathy, two things. One is it can help you spread out and do things and stay in touch and experience things. So you can run it all without having to say, you guys don't know that, right? So I love that a lot.

Mastering Dungeons
Forgotten Realms Unearthed Arcana! (MD 227)

Otherwise, what's the point? We'll always stick together. And one of the nice things I like about telepathy, two things. One is it can help you spread out and do things and stay in touch and experience things. So you can run it all without having to say, you guys don't know that, right? So I love that a lot.

Mastering Dungeons
Forgotten Realms Unearthed Arcana! (MD 227)

And then the other thing is it doubles as a comprehend language, tongues kind of thing, because you now can... we, none of, no one understands what the blah, blah, blah is saying. Hold on. Let me use unfettered mind. Now we can all talk to it. Right. And that's really cool too. Or we, a number of us can speak to it and that's really useful. So, so I, I think it can, it can do a lot here.

Mastering Dungeons
Forgotten Realms Unearthed Arcana! (MD 227)

And then the other thing is it doubles as a comprehend language, tongues kind of thing, because you now can... we, none of, no one understands what the blah, blah, blah is saying. Hold on. Let me use unfettered mind. Now we can all talk to it. Right. And that's really cool too. Or we, a number of us can speak to it and that's really useful. So, so I, I think it can, it can do a lot here.

Mastering Dungeons
Forgotten Realms Unearthed Arcana! (MD 227)

That's neat. Um, no, I don't know. I, I, I would tend to think because this is knowledge domain, I liked what they were trying to do with the read thoughts and suggestion. Um, And I always wish that D&D felt a little more comfortable doing things like saying, like, you can ask the DM for a clue, you know, about this. But I think just the game doesn't trust that this will be used well.

Mastering Dungeons
Forgotten Realms Unearthed Arcana! (MD 227)

That's neat. Um, no, I don't know. I, I, I would tend to think because this is knowledge domain, I liked what they were trying to do with the read thoughts and suggestion. Um, And I always wish that D&D felt a little more comfortable doing things like saying, like, you can ask the DM for a clue, you know, about this. But I think just the game doesn't trust that this will be used well.