Teos Abadie

speaker
5,276 appearances 22 recordings 1 series first heard Aug 2024 last heard 19 Aug

Teos Abadie’s voice in public audio — every appearance, attributed to the second.

Trend

recordings per month · last 12 months
2 · Aug OctJan 26AprJulnow

Recordings per month over the last 12 months — 4 in all, peaking in Aug 2026 with 2.

Appearances

newest first · ▶ plays the moment
But I think what it's also doing is freeing up the rest of the adventure to be a little more uh random, you know, choose from this table which things they encounter versus having to say, and now they'll encounter this thing because it's a scene about gods, or this thing, you know, it it frees you up to be a little more random in the rest of it, which makes up for what would otherwise be seen as a linear nature, I think is what it's trying to do.
So I get the design and what it I I I like what it's trying to do.
And I think it's being pretty deliberate.
Like one of the reasons it has these annoying nobles is to create the contrast of the other people you do like and make you want to protect the rest of the town, right?
So you'd partake in a fishing competition, and the one of the nobles is there making fun of these stupid fisher folk and and you know, oh, you know, if I wanted fish, I could get fish and all this sort of and that makes you want to be allied with the town, which is clever.
And other scenes also do.
That's where they want to endear you to the knights or uh you know the main knight and her squire, and you're going to spend a lot of time with Derek, the squire.
So having that introduction early on reinforces that as events play out.
And I like, again, very limited space, but what's being done with this to set you up for the events and help the DM create a campaign where people care about things is very cool.
And I think the kind of thing that a DM can
learn from running this and then they'll do it, you know, they'll add to it or do their own version when they run other campaigns, which I like.
Yeah, so the plan of the dragon army is hey, maybe these guys, these mercenaries we've paid off, will just take the town for us and we're all set.
And so you get introduced to your first fray encounter as you realize, oh my God, you know, actual death is happening.
Uh, and and you have, you know, uh all of the town militia have padded weapons, and then people from the mercenary group playing the Astari from history, they are wielding axe.
Actual weapons.
And so we get our first fray, which you know is this demarked by an interesting border.
And and this encounter uh pits you against some different uh uh a few enemies with the idea of the larger battles going out around you.
So as you face off several guards, uh you have the the if you step into that border, you get probably hurt from the fray to represent.
Lots of people fighting over in the edges, but you're dealing this immediate threat of the guards who are coming at you.
And every round at at initiative count zero, something happens that represents the larger battle intruding.
Showing 581–600 of 5,276 · page 30 of 264 ← Previous Next →