Timm Woods
speaker
394 appearances
1 recordings
1 series
first heard Feb 2025
last heard Feb 2025
Timm Woods’s voice in public audio — every appearance, attributed to the second.
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Appearances
You could go for Shredette. You could go for one of the two guys with flamethrowers. The problem with going for the forge priest up in the air is he's like suspended in midair right now. And it seems like he's guarding the drop off down below where like the mine carts would start descending down. There is a system of chains for lowering and raising.
100% you could. You'd be running past the guys with the flamethrowers but they wouldn't get to hit you. You'd be running past Shredette. She might get to hit you. And then you'd be running under the Forge Priest and you can try to jump down. You guys want to jump in the pit?
You're already doing great. You're running full speed right now.
That would take a long time to do, so actually it would be slower in theory.
The higher you roll, the tinier you feel. A six. A six. You actually feel pretty big. Okay. You feel strong. He's a fucking prude. He makes you feel stronger. Absolutely. And you are being carried as you run full speed. Now, as both, first of all, Shredette. We're all jumping in, though, but I'm just holding.
So as all of us are running, Shredette's just going to swipe at you once. Ooh, Serena is hitting you. I'm sorry to say as you run by. And she goes, no, he's heading for the treasure. He wants the axe. And she hits you, unfortunately, for a total of nine, which becomes four damage against you. You shrug it off. But Greg's fine, right? Greg is fine, absolutely.
Let me just make sure that wasn't against Greg. It was not. Okay, thank God. She went for Greg. You blocked the shot. And so you took the four damage instead. Wait, can you say that again? So she was gonna hit Greg, but you moved your shoulder in the way, took the hit for Greg instead. Wow. That is a turn on, to be quite honest. Hero move.
Might need to roll for it, but I'll say you can declare that 100%. I'd like to declare turned on. Yes, you are officially turned on, absolutely. You are down to 39 health left, just below Ehrlich now, but you run to the edge. And that is when everybody who is looking over the edge can tell. It is a significant drop down.
You could jump down but the problem is you don't currently see the bottom and that includes people who have dark vision that goes out 60 feet. So wherever the
bottom is whatever it is it's further than 60 feet down now you could roll a perception check as a bonus action if you want to see what might be down there before you jump you could also roll an athletics check try to grab a chain and then climb down the rest of the way and not risk any damage but that would be the less could i could if i climb down can everyone get on my back
Now, if everybody is grabbing onto you, I'm going to say that that gives you disadvantage. Okay, that's fine. I'm for the boys. But because you're raging, you always get advantage on your athletics checks. It cancels out. It's coming down to a single roll. 1D20 plus 5. But to climb down and, more importantly, to catch yourself on the chain, you must get. a 15 or higher.
15.
Absolutely. Consent? Given. Absolutely. Now he gives you consent. Do you ask anything else? It's the hottest thing you can do. Can you give me an extra point so I can get a nine or higher? You can ask him for consent again now that you have it. And if you do, I'll say you get an extra plus one on that.
13 is enough.
You grab onto the chain and you are able to start climbing down. And as you do, you think you see there's actually water. At the bottom of here. Which means you still would have taken damage, but not as much as you thought. But now, you can climb down the chain, get into the water if you want, and you realize you're in like this underground lake complex, you think.
The Dwaegar are going nuts up there. They're shouting, he's going for the treasure! And one of them shouts, should we go down? And the stepsister Shredette says, no, are you kidding me? You want to go down there? With night scale, I'm not going down there. They can die. But that one shredder, I'm going to miss him. Maybe I should help him.
11. With a 14, she jumps to try to help you, and you hear her . splash down into the water. I am sorry to say, she is gonna take half of the falling damage, which would have been, 80 feet would have been 8d6. She's gonna take 4d6 damage, and she only has 5 HP left. I'm sorry to say, already.
Step Sister's not dead, but she hits the water, she's knocked out immediately, and because she's in metal armor, she's sinking, and you know it.
However, we think we notice that in this underground lake area, it's like a series of chambers underground and in this lake, and there's one going to the south, there's one going to the north, and in the northern tunnel, we think we see an island emerging from out of the lake, covered with treasure. And there seems to be an axe sticking out of the top of the treasure pile.
Yes, there's this glittering treasure all around. And we think it's a very remote island, very hard to find. No cameras, you're not seeing anything, not a lot of reporting. And so you are definitely seeing, it is clearly the axe of Durgedon up ahead. Well done, Norm. That is going to bring us to Ehrlich's turn now. Ehrlich, what would you like to do? How heavy is the axe?
Showing 301–320 of 394 · page 16 of 20
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